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I´m new here and i have some questions about the 3D Engine

Posted: Sun Mar 09, 2014 6:35 pm
by devil80
Hello.
I´m new with purebasic and i have some questions.
I come from blitzbasic and so i can use the .b3d format.
I read that there is a working converter to convert such mesh into correct format.

Is there a tutorial to explained what i can do with the ogre mesh format?

I need animations in later time.
Actually i need several textures for one mesh.not only layered.I read thats possible with the material script.
And last but not least if i use a windows system with dx9 it should be possible to use shader.

Is there any workaround or tutorial to solve all the problems?

Re: I´m new here and i have some questions about the 3D Engi

Posted: Sun Mar 09, 2014 7:05 pm
by devil80
Is there any plan to support hsls shader?
Because in ogre its possible to use it.

Re: I´m new here and i have some questions about the 3D Engi

Posted: Sun Mar 09, 2014 7:37 pm
by devil80
Okay....
i read this on the nvidia toolkit website: "Going forward, we recommend new development with GLSL, or HLSL for Windows applications, rather than Cg. "

The toolkit is an external shader compiler if the target doesn´t support hsls or glsl shader nativ.Is this correct?

I´m a little bit confused why its not possible to use shader native like some other engine it does, ogre too.

Re: I´m new here and i have some questions about the 3D Engi

Posted: Sun Mar 09, 2014 8:19 pm
by Samuel
Hello devil80,

Welcome to the forums.

CG shaders are nice if your targeting both OpenGL and DirectX, but if your only using DirectX then I'd stick with HLSL shaders.
Someone else just asked a few days ago about shaders. Here's the link if your interested http://www.purebasic.fr/english/viewtop ... 36&t=58607

Just so there's no confusion the CG toolkit is only required if you plan on using CG shaders. If you use HLSL or GLSL shaders then it's not required.