FetchEntityMaterial() - nonsense Function?!
Posted: Fri Mar 07, 2014 9:52 am
Heyho,
I have a question about materialnumber = FetchEntityMaterial(#Entity, #Material [, SubEntity]). First, I don´t know how to use this, because I have to set a materialnumber to get a materialnumber?! Even if first materialnumber is only the second materialnumber, which numbers can I use for FetchEntityMaterial()?
I mean, if I use #Material = 1 and I already got an Material with number "1", what shall I do?
Ah, one more question: Is there Support for #PB_Any?
EDIT: There is Support for #PB_Any with #Material. Could you add this to the Documentation.
There´s another Thing wrong with this function. In the bottomline of the IDE (I forgot the Name of that line) there is an issue with this function... Too much arguments.
I have a question about materialnumber = FetchEntityMaterial(#Entity, #Material [, SubEntity]). First, I don´t know how to use this, because I have to set a materialnumber to get a materialnumber?! Even if first materialnumber is only the second materialnumber, which numbers can I use for FetchEntityMaterial()?
I mean, if I use #Material = 1 and I already got an Material with number "1", what shall I do?
Ah, one more question: Is there Support for #PB_Any?
EDIT: There is Support for #PB_Any with #Material. Could you add this to the Documentation.
There´s another Thing wrong with this function. In the bottomline of the IDE (I forgot the Name of that line) there is an issue with this function... Too much arguments.