how to apply shader on ogre mesh?
Posted: Tue Mar 04, 2014 4:18 pm
first of all, this is my first post, i made several programs with PB already, but never did something with the 3D engine.
iam not new when it comes to 3D, made my own procedural city in another engine. and have experience with Sketchup, C4D and a little bit of Blender.
never used shaders before, iam completely new to this.
but now the question(s):
i have in Sketchup an ogre mesh exporter which works perfectly. but what i dont get is the steps involved to apply a shader on that mesh.
can it be done in PB itself or need i software for that? i already searched the internet for answers.
i found out that you have for example a *.mesh thats linked with an *.material in that *.material you can link to an *.hlsl (and other shader types?).
but now i need to know, what are the steps involved to apply a shader to that mesh?
and what steps / software do you use to make this happen?
feedback is appreciated.
iam not new when it comes to 3D, made my own procedural city in another engine. and have experience with Sketchup, C4D and a little bit of Blender.
never used shaders before, iam completely new to this.
but now the question(s):
i have in Sketchup an ogre mesh exporter which works perfectly. but what i dont get is the steps involved to apply a shader on that mesh.
can it be done in PB itself or need i software for that? i already searched the internet for answers.
i found out that you have for example a *.mesh thats linked with an *.material in that *.material you can link to an *.hlsl (and other shader types?).
but now i need to know, what are the steps involved to apply a shader to that mesh?
and what steps / software do you use to make this happen?
feedback is appreciated.