Posted: Sun Apr 13, 2003 11:22 am
Restored from previous forum. Originally posted by THCM.
Since the X-Box is a legacy-free PC with a small Win 2K Kernal it should be relative easy to extend the compiler to produce x-box executeables (XBE). The only problem I see, is to convert the game libraries (Direct-X) to the x-box (In my opinion only the game related libraries are needed!). With the official XDK it should be easy work, but without it's quite impossible until a free SDK is available.
So let's hope that some really cool Games come up programmed in Pure so that it makes sense to port them to the X-Box to sell more copies!
For me I'm sure I'll stick to Purebasic forever, i coded a lot 6502, 680X0, 80x86 assembler and a bit Basic on the C64 and i don't want to learn C++. I also bought Blitzbasic, Darkbasic Pro and non-Pro and I don't like them.
So i'm happy with Purebaisc getting better everyday!
Yours sincerely
The Human Code Machine / Masters' Design Group
Since the X-Box is a legacy-free PC with a small Win 2K Kernal it should be relative easy to extend the compiler to produce x-box executeables (XBE). The only problem I see, is to convert the game libraries (Direct-X) to the x-box (In my opinion only the game related libraries are needed!). With the official XDK it should be easy work, but without it's quite impossible until a free SDK is available.
So let's hope that some really cool Games come up programmed in Pure so that it makes sense to port them to the X-Box to sell more copies!
For me I'm sure I'll stick to Purebasic forever, i coded a lot 6502, 680X0, 80x86 assembler and a bit Basic on the C64 and i don't want to learn C++. I also bought Blitzbasic, Darkbasic Pro and non-Pro and I don't like them.
So i'm happy with Purebaisc getting better everyday!
Yours sincerely
The Human Code Machine / Masters' Design Group