"Hole" in terrain (caves, cellar,...)
Posted: Sun Dec 08, 2013 10:05 am
Hello friends,
is there a possibility to "cut a hole" or something else in a Terrain?
For example I want to set houses with a cellar (dungeon,...); How can I enter the cellar without touching the Terrain?
Another example is a cave. How can I set a static mesh in a Terrain and the Player won´t see a Piece of the Terrain in entry of cave.
Is this possible or only possible with the meshterrain made from lexicon?
Greets,
Banane
is there a possibility to "cut a hole" or something else in a Terrain?
For example I want to set houses with a cellar (dungeon,...); How can I enter the cellar without touching the Terrain?
Another example is a cave. How can I set a static mesh in a Terrain and the Player won´t see a Piece of the Terrain in entry of cave.
Is this possible or only possible with the meshterrain made from lexicon?
Greets,
Banane