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"Hole" in terrain (caves, cellar,...)

Posted: Sun Dec 08, 2013 10:05 am
by Bananenfreak
Hello friends,

is there a possibility to "cut a hole" or something else in a Terrain?
For example I want to set houses with a cellar (dungeon,...); How can I enter the cellar without touching the Terrain?
Another example is a cave. How can I set a static mesh in a Terrain and the Player won´t see a Piece of the Terrain in entry of cave.
Is this possible or only possible with the meshterrain made from lexicon?

Greets,

Banane

Re: "Hole" in terrain (caves, cellar,...)

Posted: Sun Dec 08, 2013 5:20 pm
by Bananenfreak
Where do you got These informations and the Picture from?
I only found "Google Summer of Code" and a few entries about crashing Terrains...

Re: "Hole" in terrain (caves, cellar,...)

Posted: Sun Dec 08, 2013 11:08 pm
by luis
Bananenfreak wrote: I only found "Google Summer of Code" and a few entries about crashing Terrains...
Searching using the Google image search -> http://www.ogre3d.org/forums/viewtopic.php?p=226179

This matches the image above, actually the url is the same, so it's really the same image. :wink:

Re: "Hole" in terrain (caves, cellar,...)

Posted: Sun Dec 08, 2013 11:58 pm
by Samuel
Volume Rendering has been implemented into OGRE 1.9.0 "Ghadamon". OGRE3D 1.9 was released as stable about two weeks ago.
So, it's possible the next big update of Purebasic will have that version. I'm not sure if Volume Rendering will be implemented into Purebasic, but time will tell.