[Implemented] Streaming support for ogg
Posted: Mon Apr 07, 2003 4:57 pm
Restored from previous forum. Originally posted by THCM.
Please implement streaming support to the ogg-decoder. It would be nice to have two options:
- load the whole ogg-file and stream from memory
- load only needed sounddata into a predefined buffer using
doublebuffering (64 - ????k user defineable) to allow playing large files
I'm currently converting a puzzle game named "Orb" i wrote a long time ago on c64 & amiga to purebasic and the game has veeerrryyy long tunes! It's impossible to load them into the memory (slow and too large) at the moment and fmod is not free for commercial productions.
Thanx in advance
The Human Code Machine / Masters' Design Group
Please implement streaming support to the ogg-decoder. It would be nice to have two options:
- load the whole ogg-file and stream from memory
- load only needed sounddata into a predefined buffer using
doublebuffering (64 - ????k user defineable) to allow playing large files
I'm currently converting a puzzle game named "Orb" i wrote a long time ago on c64 & amiga to purebasic and the game has veeerrryyy long tunes! It's impossible to load them into the memory (slow and too large) at the moment and fmod is not free for commercial productions.
Thanx in advance
The Human Code Machine / Masters' Design Group