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[Implemented] Streaming support for ogg

Posted: Mon Apr 07, 2003 4:57 pm
by BackupUser
Restored from previous forum. Originally posted by THCM.

Please implement streaming support to the ogg-decoder. It would be nice to have two options:

- load the whole ogg-file and stream from memory
- load only needed sounddata into a predefined buffer using
doublebuffering (64 - ????k user defineable) to allow playing large files

I'm currently converting a puzzle game named "Orb" i wrote a long time ago on c64 & amiga to purebasic and the game has veeerrryyy long tunes! It's impossible to load them into the memory (slow and too large) at the moment and fmod is not free for commercial productions.

Thanx in advance

The Human Code Machine / Masters' Design Group

Posted: Tue Apr 08, 2003 7:20 pm
by BackupUser
Restored from previous forum. Originally posted by Num3.

I have to agree with THCM here...

Streaming for ogg is very important and necessary :)

Fred...

Please include it on the next release or on an update to the lib

Thanks in advance :)

--
Kind Regards
Rui Carvalho

Old programmers never die... They branch into a subroutine...