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add dynamic compound object to the physics engine

Posted: Tue Nov 12, 2013 7:46 am
by applePi
suggestion to add dynamic compound object to the physics engine as suggested here
http://www.purebasic.fr/english/viewtop ... 16#p420712
which refers to here http://bulletphysics.com/Bullet/BulletF ... ml#details

this is to combine a number of smaller primitives into one big physics collision body. the AttachEntityObject does not keep the collision physics so may be the above suggestion solve this.