Re: Gradient Shading
Posted: Sat Nov 09, 2013 9:30 pm
Looks pretty close to what you need. It's not a compositor though just a shader.
Meaning it's per material and it won't effect the entire world.
EDIT:
After looking through that link a bit more. I'm not sure if it's what your looking for.
That shader works off of the mesh vertices. Left side of the mesh having black and
right side having white. It will make your terrain look flat from above views.
Does the shader need to take into account light and camera positions?
This one doesn't because it's more of a coloring effect then a lighting effect.
Meaning it's per material and it won't effect the entire world.
EDIT:
After looking through that link a bit more. I'm not sure if it's what your looking for.
That shader works off of the mesh vertices. Left side of the mesh having black and
right side having white. It will make your terrain look flat from above views.
Does the shader need to take into account light and camera positions?
This one doesn't because it's more of a coloring effect then a lighting effect.