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PureInt - A Purebasic Interpreting language !!

Posted: Thu Oct 17, 2013 10:46 pm
by Kapslok
Hello dear PureBasic Forum!

We at Finity Games are proudly presenting an ultimate scripting language for your use!
It is a very simple programming language that looks the same as Purebasic and is in
fact written in PB.

On this zip package there is a demo and all source codes you need in order to develop
great scripting system. Fancy thing is of course that you can finally take the scripts to
real PureBasic and compile the whole thing in order to get back to the lightning speed...

http://www.finitygames.com/downloads/Pu ... oject2.zip

I'm hoping to get improvement suggestions and if possible more programmers involved
with this open-source project! Welcome and please contact here on forum or send mail
to: mail@finitygames.com

Ps. Please note that this project doesn't compile on latest version of PB! I'm using 4.61
Pps. There are still a lot of bugs. |<( For example the if statement doesn't accept direct
test of a procedure return value (If GetActiveWindow()=1 wouldn't work). It would
need to go to a variable first.

Cu!

More details from this slide:

Image

Re: PureInt - A Purebasic Interpreting language !!

Posted: Fri Oct 18, 2013 2:01 pm
by jassing
Very cool...

Re: PureInt - A Purebasic Interpreting language !!

Posted: Thu Nov 07, 2013 9:35 pm
by Kapslok
Great news! 8)

A new version of PureInt has less obvious bugs and two windows exe's + one linux exe!
Classic GOTO & RETURN keywords have been implemented. Get the astonishing
PureInt Project package:

http://www.finitygames.com/downloads/Pu ... oject2.zip

Ps. Hopefully you need something like this, jassing! :)

Re: PureInt - A Purebasic Interpreting language !!

Posted: Fri Nov 08, 2013 2:37 am
by rsts
Looks very interesting. I'll have to dig a bit deeper.

Thanks for sharing.

Re: PureInt - A Purebasic Interpreting language !!

Posted: Fri Nov 08, 2013 2:42 pm
by jassing
Kapslok wrote:Great news! 8)

A new version of PureInt has less obvious bugs and two windows exe's + one linux exe!
Classic GOTO & RETURN keywords have been implemented. Get the astonishing
PureInt Project package:

http://www.finitygames.com/downloads/Pu ... oject2.zip

Ps. Hopefully you need something like this, jassing! :)
Thanks; will check it out -- I was using the nx software one; but I don't think that one will be continued...

Re: PureInt - A Purebasic Interpreting language !!

Posted: Tue Dec 24, 2013 8:23 am
by zxtunes.com
Label not found - GetComm()\getaddress = ?IFACE_GET__PB_Event_CloseWindow

pb 5.21

Re: PureInt - A Purebasic Interpreting language !!

Posted: Tue Dec 24, 2013 1:42 pm
by luis
zxtunes.com wrote: pb 5.21
Kapslok wrote: Ps. Please note that this project doesn't compile on latest version of PB! I'm using 4.61
I'm constantly amazed.

Re: PureInt - A Purebasic Interpreting language !!

Posted: Tue Dec 24, 2013 7:10 pm
by netmaestro
Classic GOTO & RETURN keywords have been implemented. Get the astonishing
PureInt Project package:
@luis: Understandable mistake, happens all the time. 'astonished' is what you are.

Re: PureInt - A Purebasic Interpreting language !!

Posted: Sun Oct 19, 2014 10:33 pm
by Kapslok
Happy X-mas dear netmaestro, luis and zxtunes.com!

I'm sending you a slightly improved version of Pureint. This one should run on PB 5.30+. For some reason the PB4.61 was the last purebasic that could read label addresses from another procedure.

I'm currently interested in saving/loading all the variable content of a purebasic program as XML. That feature is halfway there. And Thanx for blueb for waking me up! :)

http://www.finitygames.com/downloads/Pu ... oject3.zip

Best wishes,
Kapslok

Re: PureInt - A Purebasic Interpreting language !!

Posted: Thu Oct 23, 2014 8:44 pm
by Joakim Christiansen
Alexi wrote:Chrome give virus alert? PBScript is already a pb compatible bytecode interpreter.
Can I read about that in English somewhere?
Doesn't seem to share source code either.

Re: PureInt - A Purebasic Interpreting language !!

Posted: Fri Oct 24, 2014 7:57 pm
by kvitaliy
Kapslok wrote: I'm sending you a slightly improved version of Pureint. This one should run on PB 5.30+. For some reason the PB4.61 was the last purebasic that could read label addresses from another procedure.
http://www.finitygames.com/downloads/Pu ... oject3.zip
File is missing TheBasics.pb

Re: PureInt - A Purebasic Interpreting language !!

Posted: Tue Nov 04, 2014 12:00 am
by Kapslok
Hi,


2 Alexi:

Got slightly curious about chrome's virus-alert (?) Might it be about the executables in the file?
THere is another zip-file that has no exe's of any OS. And the file Basics.pb is included.

http://www.finitygames.com/downloads/Pu ... ject3b.zip

I'm sorry I haven't been able to update the uploadable file for a while.

Took a quick look at PBScript and it seems much more complete, to be honest.

If anyone can find any interesting use for PureInt, please do start a conversation.
The basic idea behind this project is to generate source codes from source codes while seeing the source codes.

Kapslok