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The Future of Virtual Reality
Posted: Wed Sep 18, 2013 7:06 am
by c4s
Please note that this video is age restricted (on Youtube) because it shows some nudity. However it's just for educational purposes so I really don't get why Youtube is so prude. Anyway, I was really amazed by all the details and the extremely realistic lightning:
https://www.youtube.com/watch?v=7bytIGCeGxo
Just imagine this with a
force-feedback suit and
simulated infinite space. I guess this is really going to be the future of virtual reality... As one commenter said:
The future is going to be so amazing yet so scary at the same time.
Re: The Future of Virtual Reality
Posted: Wed Sep 18, 2013 5:26 pm
by BorisTheOld
c4s wrote:I guess this is really going to be the future of virtual reality... As one commenter said:
The future is going to be so amazing yet so scary at the same time.
Does this mean we're not living in the Matrix?

Re: The Future of Virtual Reality
Posted: Wed Sep 18, 2013 6:26 pm
by c4s
Well, there is no one forbidding us to create our very own Matrix
inside the Matrix.

Re: The Future of Virtual Reality
Posted: Wed Sep 18, 2013 9:00 pm
by Thorium
While it is very impressive, the hard part is to make convincing animation. Even with motion tracking it allways fells unnatural.
Re: The Future of Virtual Reality
Posted: Sat Oct 26, 2013 8:28 am
by c4s
If you're not a spam bot I think you've posted to the wrong thread.
Re: The Future of Virtual Reality
Posted: Mon Oct 28, 2013 5:20 pm
by tj1010
It doesn't help that 3D animation tools haven't really changed in almost 2 decades. Now there are just more formats and physics bodies..
Blender, Maya, LightWave, and 3DS Max are suppose to be the most streamline yet are really no different. A lot of mesh manipulation in the form of topology reduction and fixing, very little tween functionality, extremely poor UIs. If you're really talented at game model creation and animation it still takes you at least a week to do a single model..
Even buggy plugins that once existed for Zbrush were the same. Nobody is working on animation, everyone is reinventing the wheel with programming languages and modeling tools..