CameraBackColor(#Handle,-1) for transparency?
Posted: Sun Sep 15, 2013 11:44 pm
After looking through the forums. I found that in previous PB versions you could give the camera background color transparency.
Then with that transparency you could add static sprites behind entities to give it a screen wallpaper effect. I'm not sure if it was removed because of a bug or if it just could no longer be supported.
I'm wondering if this is a command that might return in a future release? That or is there a new way of accomplishing this?
Also, I tried working with billboards, planes, and skyboxs to get a similar effect, but they just don't look as good as a 2D Background image would.
Especially when dealing with camera movement.
Thanks.
EDIT: I just saw that this was in the feature request list. It's his first request.
http://www.purebasic.fr/english/viewtop ... =3&t=54392
I'll leave this post up though. Just in case someone has found an answer or a decent workaround.
Then with that transparency you could add static sprites behind entities to give it a screen wallpaper effect. I'm not sure if it was removed because of a bug or if it just could no longer be supported.
I'm wondering if this is a command that might return in a future release? That or is there a new way of accomplishing this?
Also, I tried working with billboards, planes, and skyboxs to get a similar effect, but they just don't look as good as a 2D Background image would.
Especially when dealing with camera movement.
Thanks.
EDIT: I just saw that this was in the feature request list. It's his first request.
http://www.purebasic.fr/english/viewtop ... =3&t=54392
I'll leave this post up though. Just in case someone has found an answer or a decent workaround.