Re: 3D Features, Shader/Materials
Posted: Wed Sep 11, 2013 7:42 am
What is a better Support for Materials?! Could you explain that please?
http://www.purebasic.com
https://www.purebasic.fr/english/
Remember, PB-OGRE is a 3D framework not a complete game engine (and given it's current direction will never be). Thus if you want boolean subtraction or a particular shader effect you will need to code it yourself. Current command set is extensive enough to support everything you mentioned above. Game programming, especially in 3D, is never easy and requires a lot of research (physics, geometry etc.).Alexi wrote:I would like to see a better support for Materials and more common basics included. Especially like a adjustable general* toon shader with contour-/outlines which is an important general Element for some Concepts.
Just some Suggestions:
Meta-Ball/Vertex Shader (could be used for a huge bunch of Effects)
Inverse-Kinematics for Bone manipulation (e.g to fit foots to Ground, procedural Animations at runtime)
Boolean Subtraction** (high-level Feature, to subtract a Mesh from another to create a Hole for Example)
* tooning the hole Scenery for an authentic effect. Maybe simply a compositor?
** This is a really powerful modelling Feature. I think it's used for "The Sims" to create doors and windows at runtime.