[Implemented] User Guide
Posted: Fri Mar 28, 2003 9:20 pm
Restored from previous forum. Originally posted by Amiga5k.
To me, this is as important as just about any new commands I can think of, especially to the new user. A user guide would lead the newbie through the process of creating their first program, explaining 'root' commands along the way (for/next, if/endif, etc) before eventually introducing more advanced topics such as structures, program optimization, sprite usage, etc.
In addition to more complete program examples (simple games such as 'pong' or 'tetris' could teach a lot about double buffereing, getting input, etc).
Russell
***Commodore 64 - Over one million cycles per second, 16 vibrant colors, 3 incredible audio channels and 38,911 Basic Bytes Free! Who could ask for anything more?***
To me, this is as important as just about any new commands I can think of, especially to the new user. A user guide would lead the newbie through the process of creating their first program, explaining 'root' commands along the way (for/next, if/endif, etc) before eventually introducing more advanced topics such as structures, program optimization, sprite usage, etc.
In addition to more complete program examples (simple games such as 'pong' or 'tetris' could teach a lot about double buffereing, getting input, etc).
Russell
***Commodore 64 - Over one million cycles per second, 16 vibrant colors, 3 incredible audio channels and 38,911 Basic Bytes Free! Who could ask for anything more?***