Bananenfreak wrote:Please take your time, when it´s done it´s done. Don´t hurry up, no one Forces you.
Yes, that's true that no one is forcing me, but I personally would like to see this up and running soon. I've been wanting to use POM for some time now. Let's hope it works out.
Bananenfreak wrote:I´ve read, that Parallax Mapping is a Feature of DirectX11 (I don´t know whether this is integrated in DX 10 or not). In Dx 9, there is no Parallax Mapping (Only Normal- and BumpMapping)
I don't think this is true. POM has been around since 2005(I may be off a little). Which is well before directX 11 was released.
All of Ogre's POM shaders that I've seen have been using profiles that are meant for older GPUs.
I have also seen a few demos of it being used on DirectX 9,10, and 11. So, I think it's safe to say it will support 9 and 10.....I hope.
Unfortunately,
If this were true then I can no longer progress with it. My GPU only supports up to DirectX 10.
I plan on making a new PC sometime in the next year. One that's up to date with all the new technology, and then this wouldn't be an issue.
EDIT: I would appreciate it if you could post any links on this matter.
EDIT2: I think what your referring to is called
Tesselation. Which is kinda like an advanced version of parallax mapping and it's only supported by DirectX 11.
After a little check up I'm now 100% sure POM will work with DirectX 9,10, and 11. So that's some good news, but I still need to get it working right.
Bananenfreak wrote:EDIT: Monster V2.0 doesn´t support directional lights... This is bad.
I gave up on
The Monster v2. It looked nice at first, but I don't think it's right for the job. Although with some extra work I think it could be a beast.
Maybe, that will be a future project, but for now I'll work with what I got.