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Re: 3D Nexus/World Size/Units

Posted: Thu Aug 29, 2013 6:27 pm
by Bananenfreak
I´m using 1m = 1 WU.

Re: 3D Nexus/World Size/Units

Posted: Thu Aug 29, 2013 6:42 pm
by PMV
You can scall everything as you want. It depends more
on what you need. I (for example) have based my
tile-system to 1x1 world unites. Choose the value that
fits your needs. For example, think about what unit is the
best to calculate with. :wink:

Just be careful with high and low values, as OGRE
uses float-numbers and maybe you will, too. :wink:

MFG PMV

Re: 3D Nexus/World Size/Units

Posted: Thu Sep 26, 2013 4:02 am
by Samuel
With the default gravity you want your objects to be between 0.05 and 10.0.

Here's a link on the subject.
http://bulletphysics.org/mediawiki-1.5. ... _The_World

It describes a pebble having a scale of 0.05 and a truck having a scale of 10.