Posted: Wed Mar 26, 2003 12:45 am
Restored from previous forum. Originally posted by turtle1776.
Thank you to everyone who has helped me on my 8 bit questions so far. I decided to create a new thread explicitly devoted to 8 bit sprite questions, since that is what I am testing out in Pure Basic.
FYI, Pure Basic is the only Basic programming package that can do 8 bit games, as far as I know. Games like Starcraft, Diablo, and Age of Empires all used 8 bit graphics, which definitely consume far less video memory than larger graphic depths. They may also load from disk faster, and blit to the screen faster, though I have not tested these out to be sure. I would love for Pure Basic to be *the* Basic for 8 bit games!
So, here are my questions:
(1) How do you ClearScreen(Red, Green, Blue) to something other than black (0,0,0) or white (255,255,255) in 8 bit mode?
(2) How do you set TransparentSpriteColor(#Sprite, Red, Green, Blue) to something other than black in 8 bit mode?
Thanks!
Thank you to everyone who has helped me on my 8 bit questions so far. I decided to create a new thread explicitly devoted to 8 bit sprite questions, since that is what I am testing out in Pure Basic.
FYI, Pure Basic is the only Basic programming package that can do 8 bit games, as far as I know. Games like Starcraft, Diablo, and Age of Empires all used 8 bit graphics, which definitely consume far less video memory than larger graphic depths. They may also load from disk faster, and blit to the screen faster, though I have not tested these out to be sure. I would love for Pure Basic to be *the* Basic for 8 bit games!
So, here are my questions:
(1) How do you ClearScreen(Red, Green, Blue) to something other than black (0,0,0) or white (255,255,255) in 8 bit mode?
(2) How do you set TransparentSpriteColor(#Sprite, Red, Green, Blue) to something other than black in 8 bit mode?
Thanks!