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Dead world demo unfinished
Posted: Fri Aug 16, 2013 7:40 pm
by DK_PETER
Hi
EDIT: Code is for PB 5.20
I need some info from those of you, who are willing to try an unfinished demo.
What I need know is how does it runs on your computer. I got an High-end PC and as you
can imagine, I can do the worst coding ever and still get a high framerate without
jerkiness or any other oddities.
Since the demo contains mesh, music and code, I've decided to put it into a zip file.
Note: Neither the code nor gfx will be done like this, so take it for, what it is...A test.
It's all a part of my 3D learning process.
And here's the link: Edit [removed] - Big thanks to all testers.
Best regards
Peter
Re: Dead world demo unfinished
Posted: Fri Aug 16, 2013 7:57 pm
by Lexicon
DK_PETER wrote:Hi
I need some info from those of you, who are willing to try an unfinished demo.
What I need know is how does it runs on your computer. I got an High-end PC and as you
can imagine, I can do the worst coding ever and still get a high framerate without
jerkiness or any other oddities.
Since the demo contains mesh, music and code, I've decided to put it into a zip file.
Note: Neither the code nor gfx will be done like this, so take it for, what it is...A test.
It's all a part of my 3D learning process.
Here's a screenshot. (The demo ends abruptly and lasts a few minutes.)
And here's the link:
http://www.vdata.dk/tmp/deadworld.zip
To those of you, who wish to try it: Thank you. I need the info.
Best regards
Peter
Hello Peter,
Very interesting but my PB is 5.11, could you compile the program and send me exe in PM?
Thanks
Re: Dead world demo unfinished
Posted: Fri Aug 16, 2013 8:15 pm
by DK_PETER
Lexicon wrote:DK_PETER wrote:Hi
I need some info from those of you, who are willing to try an unfinished demo.
What I need know is how does it runs on your computer. I got an High-end PC and as you
can imagine, I can do the worst coding ever and still get a high framerate without
jerkiness or any other oddities.
Since the demo contains mesh, music and code, I've decided to put it into a zip file.
Note: Neither the code nor gfx will be done like this, so take it for, what it is...A test.
It's all a part of my 3D learning process.
Here's a screenshot. (The demo ends abruptly and lasts a few minutes.)
And here's the link:
http://www.vdata.dk/tmp/deadworld.zip
To those of you, who wish to try it: Thank you. I need the info.
Best regards
Peter
Hello Peter,
Very interesting but my PB is 5.11, could you compile the program and send me exe in PM?
Thanks
pm sent.

Re: Dead world demo unfinished
Posted: Fri Aug 16, 2013 8:22 pm
by Lexicon
DK_PETER wrote:
pm sent.

Ok.

Re: Dead world demo unfinished
Posted: Fri Aug 16, 2013 8:33 pm
by LuCiFeR[SD]
nice job man.... very nice

Re: Dead world demo unfinished
Posted: Fri Aug 16, 2013 8:44 pm
by applePi
Hi Peter
good from you to post full source code instead of parts of it, this is the way the readers can learn more from the forum.
1- my system is pentium D 3GHz (celeron) and 2.68 GB ram, video card is Geforce 210 _ 1 GB ram , windows xp. it is a slow machine except the Geforce
2- fps average between 33 to 30, but the title fps average appears in the default subsys (empty) and not in the opengl subsys . i have disabled the debugger
3- i can move with keyboard in a good way, i changed the camspeed to 30 to move faster i feel in opengl subsys it is smoother than the default (dx)
4- the surreal mode of the demo , the coffins and the city buildings , dark clouds, the feeling that something will conquer the earth and the music will appeal to many people.
5- if it is possible to add physics to the building will be great. in fact when you post this demo i was experimenting with your previous city i have added a big sphere with physics, and i have added physics to plane (terrain) and increased gravity to worldGravity(-200)
EntityPhysicBody(#sphere,#PB_Entity_SphereBody,1,5,0.1)
WorldGravity(-200)
but still struggling with giving physics to buildings,
best wishes
Re: Dead world demo unfinished
Posted: Fri Aug 16, 2013 8:55 pm
by DK_PETER
applePi wrote:Hi Peter
good from you to post full source code instead of parts of it, this is the way the readers can learn more from the forum.
1- my system is pentium D 3GHz (celeron) and 2.68 GB ram, video card is Geforce 210 _ 1 GB ram , windows xp. it is a slow machine except the Geforce
2- fps average between 33 to 30, but the title fps average appears in the default subsys (empty) and not in the opengl subsys . i have disabled the debugger
3- i can move with keyboard in a good way, i changed the camspeed to 30 to move faster i feel in opengl subsys it is smoother than the default (dx)
4- the surreal mode of the demo , the coffins and the city buildings , dark clouds, the feeling that something will conquer the earth and the music will appeal to many people.
5- if it is possible to add physics to the building will be great. in fact when you post this demo i was experimenting with your previous city i have added a big sphere with physics, and i have added physics to plane (terrain) and increased gravity to worldGravity(-200)
EntityPhysicBody(#sphere,#PB_Entity_SphereBody,1,5,0.1)
WorldGravity(-200)
but still struggling with giving physics to buildings,
best wishes
Hi ApplePi.
That's the info I need. Appreciate it very much.

The real demo will be massive and contain a lot of meshes, music and a.s.f..
Concerning Static geo and physics: I was about to fiddle some more with it myself.
I'm looking forward to see, what you've come up with.
@LuCiFeR[SD]
Thanks. I guess it ran quite nicely on your hardware

Re: Dead world demo unfinished
Posted: Fri Aug 16, 2013 9:31 pm
by LuCiFeR[SD]
DK_PETER wrote:@LuCiFeR[SD]
Thanks. I guess it ran quite nicely on your hardware

Yes, ran pretty flawlessly

. I wish I understood this 3D stuff a bit better than I do... hehe. I'm very oldsk00l 2D

Re: Dead world demo unfinished
Posted: Fri Aug 16, 2013 10:01 pm
by Olby
Really good, I enjoyed it. Got a steady 60 FPS. Perhaps you might want to add some lights & shadows to liven up the scene. Other than that job well done.
Re: Dead world demo unfinished
Posted: Fri Aug 16, 2013 11:04 pm
by DK_PETER
Olby wrote:Really good, I enjoyed it. Got a steady 60 FPS. Perhaps you might want to add some lights & shadows to liven up the scene. Other than that job well done.
Thanks Olby. I'm glad, that you enjoyed it. The lights and shadows are planned for the next demo, when I've created a couple of more meshes and done some more music.
Best regards
Peter
Re: Dead world demo unfinished
Posted: Sat Aug 17, 2013 3:00 pm
by bmon
Hi Peter ... Here is my two cents. I have a older computer that I use to test my things on and here are it's specs.
Pentium 2.4 Single core
64 MB. Graphic card
1.5 GB System Ram
No Pixel Shader support (some Vertex shader support)
With your example:
Music - Yes
Lots of buildings - Yes
Moving clouds - Yes
Particles - Yes
FPS: About 10
There wasn't any jerkiness with the movement but it was just slow. Like I said, this is a pretty outdated system that I test on but I hope it helps ...
Bruce
Re: Dead world demo unfinished
Posted: Sat Aug 17, 2013 3:33 pm
by J. Baker
Nice demo! Runs at about 30 fps here on my MacBook Air.

Re: Dead world demo unfinished
Posted: Sat Aug 17, 2013 3:55 pm
by DK_PETER
Thanks guys
All info helps. I appreciate your testing.
Best regards
Peter
Re: Dead world demo unfinished
Posted: Sun Aug 18, 2013 2:37 am
by idle
tried it on linux x64 and got a constant 60 fps
Amd fx6120 at 4.0ghz and amd hd6670 at 800mhz
you will need to change your skybox images to png's
Re: Dead world demo unfinished
Posted: Sun Aug 18, 2013 7:38 am
by Bisonte
Windows 7 x64 (compiled with PB 5.20b10 x64)
AMD x2 5600 (2,9Ghz)
4 GB RAM
AMD HD 5970
Framerate : Constant 60
btw: nice work
