OPENGL and DIRECTX problems
Posted: Fri Aug 16, 2013 1:37 pm
Hello,
For testing my 'Industrial 3D Viewer', I made some examples,
OS = WIN 8 - x64
PB = v5.20 - bx...b10
I lost more than a week of debugging, and I found the OPENGL problem:
Conclution: this are still my problems:
- Developed mesh in Blender 2.68 and is OK.
- Converted with my PB written convertion program to PB Mesh data.
!! after testing more than once, there are no problems with my mesh data. !!
1/ if I use 'OPENGL' in the 'Library Subsystem' in the 'Compiler Options'
- the entity is deformed and showes errors (see program 1)
- but I see my test - textinfo 'DrawText()' on the screen
2/ if I use '' in the 'Library Subsystem' in the 'Compiler Options'
- the entity is showed without errors (see program 2)
- but ERROR 'the specified output is NULL (0 value)' and I have to commented my DrawText() lines.
- so I do NOT see my test - textinfo 'DrawText()' on the screen
3/ if I use 'DirectX11' in the 'Library Subsystem' in the 'Compiler Options'
- i get an error 'the 3D Engine can't be initialized'
Can someone help here ?
Or test this program ?
Thanks,
Marc,
For testing my 'Industrial 3D Viewer', I made some examples,
OS = WIN 8 - x64
PB = v5.20 - bx...b10
I lost more than a week of debugging, and I found the OPENGL problem:
Conclution: this are still my problems:
- Developed mesh in Blender 2.68 and is OK.
- Converted with my PB written convertion program to PB Mesh data.
!! after testing more than once, there are no problems with my mesh data. !!
1/ if I use 'OPENGL' in the 'Library Subsystem' in the 'Compiler Options'
- the entity is deformed and showes errors (see program 1)
- but I see my test - textinfo 'DrawText()' on the screen
2/ if I use '' in the 'Library Subsystem' in the 'Compiler Options'
- the entity is showed without errors (see program 2)
- but ERROR 'the specified output is NULL (0 value)' and I have to commented my DrawText() lines.
- so I do NOT see my test - textinfo 'DrawText()' on the screen
3/ if I use 'DirectX11' in the 'Library Subsystem' in the 'Compiler Options'
- i get an error 'the 3D Engine can't be initialized'
Code: Select all
;------------------------------------------------------------
;
; PureBasic - Manual Mesh
;
; (c) 2003 - Fantaisie Software
;
;------------------------------------------------------------
#CameraSpeed = 5
Define.f KeyX, KeyY, KeyZ, MouseX, MouseY
Define.f Cam_PosX, Cam_PosY, Cam_PosZ
Define.f x, y, z, nx, ny, nz, u, v
Define.l Co
Define.w t1, t2, t3
Cam_PosX = 0
Cam_PosY = 2000
Cam_PosZ = 3000
If InitEngine3D()
InitSprite()
InitKeyboard()
InitMouse()
If OpenWindow(0, 100, 10, 1000, 800, "")
OpenWindowedScreen(WindowID(0), 0, 0, 1000, 800, 0, 0, 0)
; EnableWorldPhysics(1)
; EnableWorldCollisions(1)
; Create a mesh
CreateMesh(0, #PB_Mesh_TriangleList)
; Read Vertices Base
Restore pvg_Mesh_Vertices_Data_m:
For i = 0 To 96-1
Read.f x
Read.f y
Read.f z
Read.f nx
Read.f ny
Read.f nz
; Read.l Co
; Read.f u
; Read.f v
MeshVertexPosition(x, y, z)
MeshVertexNormal(nx, ny, nz)
; MeshVertexColor(Co)
; MeshVertexTextureCoordinate(u, v)
Next
; Read Faces
Restore pvg_Mesh_Faces_Data_m
For i = 0 To 64-1
Read.w t1
Read.w t2
Read.w t3
MeshFace(t1, t2, t3)
Next
; Side
; For k=0 To 3
;
; AddSubMesh(#PB_Mesh_TriangleList)
; For i = 0 To 2
; Read.f x : Read.f y : Read.f z
; Read.l Co
; Read.f u : Read.f v
; MeshVertexPosition(x, y, z)
; MeshVertexNormal(0, 0, 0)
; MeshVertexColor(Co)
; MeshVertexTextureCoordinate(u, v)
; Next i
; Read.w t1 : Read.w t2 : Read.w t3
; MeshFace(t1, t2, t3)
;
; Next
FinishMesh(#True)
; NormalizeMesh(0)
; UpdateMeshBoundingBox(0)
CreateTexture(0, 100, 100)
StartDrawing(TextureOutput(0))
Box(0, 0, 100, 100, $0000D0)
StopDrawing()
; CreateMaterial(0, LoadTexture(0, "Geebee2.bmp"))
CreateMaterial(0, TextureID(0))
SetMaterialColor(0, #PB_Material_AmbientColor, #PB_Material_AmbientColors)
CreateEntity(0, MeshID(0), MaterialID(0))
; ScaleEntity(0, 400, 200, 400)
CreateCamera(0, 0, 0, 100, 100)
MoveCamera(0,Cam_PosX, Cam_PosY, Cam_PosZ, #PB_Absolute)
; MoveCamera(0, 0, 5000, 5000, #PB_Absolute)
CameraLookAt(0, 0, 0, 0)
CreateLight(0, RGB(255,255,255), 300, 600, -100)
AmbientColor(RGB(80, 80, 80))
Repeat
If ExamineMouse()
MouseX = -MouseDeltaX() * #CameraSpeed * 0.05
MouseY = -MouseDeltaY() * #CameraSpeed * 0.05
EndIf
If ExamineKeyboard()
If KeyboardPushed(#PB_Key_Left)
; KeyX = -10 ;#CameraSpeed
Cam_PosX = Cam_PosX - 10
ElseIf KeyboardPushed(#PB_Key_Right)
; KeyX = 10 ;#CameraSpeed
Cam_PosX = Cam_PosX + 10
; Else
; KeyX = 0
EndIf
If KeyboardPushed(#PB_Key_Up)
; KeyY = -10 ;-#CameraSpeed
Cam_PosZ = Cam_PosZ - 10
ElseIf KeyboardPushed(#PB_Key_Down)
; KeyY = 10 ;#CameraSpeed
Cam_PosZ = Cam_PosZ + 10
; Else
; KeyY = 0
EndIf
If KeyboardPushed(#PB_Key_Add)
; KeyZ = 5
Cam_PosY = Cam_PosY + 10
ElseIf KeyboardPushed(#PB_Key_Subtract)
; KeyZ = -5
Cam_PosY = Cam_PosY - 10
; Else
; KeyZ = 0
EndIf
EndIf
; RotateEntity(0, 1, 1, 1, #PB_Relative)
RotateCamera(0, MouseY, MouseX, 0, #PB_Relative)
; MoveCamera(0, KeyX, KeyZ, KeyY) ;, #PB_Absolute)
MoveCamera(0,Cam_PosX, Cam_PosY, Cam_PosZ, #PB_Absolute)
RenderWorld()
StartDrawing(ScreenOutput())
DrawingMode(#PB_2DDrawing_Transparent)
DrawText(10, 10, "Cam PosX : " + StrF(KeyX, 3),$F0F0F0)
DrawText(10, 40, "Cam PosY : " + StrF(KeyY, 3),$F0F0F0)
DrawText(10, 70, "Cam PosZ : " + StrF(KeyZ, 3),$F0F0F0)
StopDrawing()
; Screen3DStats()
FlipBuffers()
Until KeyboardPushed(#PB_Key_Escape) Or Quit = 1
EndIf
Else
MessageRequester("Error", "The 3D Engine can't be initialized", 0)
EndIf
End
DataSection
pvg_Mesh_Vertices_Data_m:
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Data.f 0.000000, 0.000000, 1.000000 ; Normal xyz
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Data.f 0.000000, 0.000000, 1.000000 ; Normal xyz
Data.f 1820.000000, 0.000000, 620.000000 ; Position xyz
Data.f 0.000000, 0.000000, 1.000000 ; Normal xyz
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Data.f -1.000000, 0.000000, -0.000000 ; Normal xyz
Data.f -1820.000000, 0.000000, -620.000000 ; Position xyz
Data.f -1.000000, 0.000000, -0.000000 ; Normal xyz
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pvg_Mesh_Faces_Data_m:
Data.w 0, 1, 2 ; Face xyz
Data.w 3, 4, 5 ; Face xyz
Data.w 6, 7, 8 ; Face xyz
Data.w 9, 10, 11 ; Face xyz
Data.w 12, 13, 14 ; Face xyz
Data.w 15, 16, 17 ; Face xyz
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EndDataSection
Can someone help here ?
Or test this program ?
Thanks,
Marc,