add concave shapes and Gears to 3D engine
Posted: Sun Aug 11, 2013 4:19 pm
i suggest a concave shapes for the physics engine so we can use Gears and holes dynamically, an example of a dynamic hole i have posted here before
http://www.purebasic.fr/english/viewtop ... 15#p414129
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concave = xCreateTorus(16, 1, 0.5)
xEntityAddConcaveShape(concave, 100.0)
a possible usage: a more natural approach than tranfering force like this
http://www.purebasic.fr/english/viewtop ... 36&t=55915
http://www.purebasic.fr/english/viewtop ... 15#p414129
search
concave = xCreateTorus(16, 1, 0.5)
xEntityAddConcaveShape(concave, 100.0)
a possible usage: a more natural approach than tranfering force like this
http://www.purebasic.fr/english/viewtop ... 36&t=55915