Meshline3D have shadows?!
Posted: Thu Aug 08, 2013 9:05 am
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Where is the bug-report?Bananenfreak wrote:Do the new Version of PB have this shadowbug (not the res of the shadow, but the double shadow...).
I´ve reported shadowbugs already. I´m using PB 5.11 and so I don´t know whether this bug is fixed or not (With Fixing the other shadowbugs).PMV wrote:Where is the bug-report?Bananenfreak wrote:Do the new Version of PB have this shadowbug (not the res of the shadow, but the double shadow...).
Are you by any chance running it on a built-in Intel graphics chip? I had same issues with it. My laptop allows me to switch between the Intel and a dedicated GeForce chip. I've always had bugs with stencil shadows on Intel, especially in OpenGL mode.Bananenfreak wrote:I´ve reported shadowbugs already. I´m using PB 5.11 and so I don´t know whether this bug is fixed or not (With Fixing the other shadowbugs).PMV wrote:Where is the bug-report?Bananenfreak wrote:Do the new Version of PB have this shadowbug (not the res of the shadow, but the double shadow...).
The shadowbug can created with the TerrainShadow.pb
Here´s another Picture, shadows look veeeeery unreal:
After playing with the ball (not mine of courseBananenfreak wrote:Do you have tried it? I don´t know, but I don´t think it´s the graca... A GTX 660 with 2Gb VRAM.
Not integrated
DirectX, not OpenGL.
hmm, btw: Comtois, bug or not a bug?
Can anyone confirm this curios shadowbug? Just Play with the ball (not yours) in TerrainShadow.pb and a high hill, behind the startposition is the hill in the Picture.

Like I said, I still get the same shadow "bleed" as described above. It's a stencil buffer issue perhaps and is one of the main reasons why I try to avoid them and use shadows maps (textures) instead.Bananenfreak wrote:Olby, I´ve tried it with your Position. It works fine
Your hills are not so high, try it with my Position pls.
Turn by 180° from your startposition, fly to the hill and try it. Look at my screenshot and place the ball this way
I swear that "my" bug also appears by you...
