New water functions
Posted: Sun Aug 04, 2013 11:10 am
Heyho,
Topic in 3D-Programming for more informations: http://www.purebasic.fr/english/viewtop ... 36&t=55726
In my mind, the waterlib Needs to be expanded. PB uses Hydrax which nearly all of my requests (HeightAtPoint(), Waterdimensions(),...) includes. For me, PB water now is not to use, because the waterplane is too big, the water flows in one unknown direction and there can´t swim anything on the water because we don´t know the height of a specific Point.
Please don´t post your solutions with requirement "shader knowledge", I know that this is working, but Hydrax comes with these functions itself, so why we don´t use them?
So, Fred or Comtois or who ever is responsible for the water (^^), could you expand the lib so we can use the water better?
Greets,
Bananefreak
Topic in 3D-Programming for more informations: http://www.purebasic.fr/english/viewtop ... 36&t=55726
In my mind, the waterlib Needs to be expanded. PB uses Hydrax which nearly all of my requests (HeightAtPoint(), Waterdimensions(),...) includes. For me, PB water now is not to use, because the waterplane is too big, the water flows in one unknown direction and there can´t swim anything on the water because we don´t know the height of a specific Point.
Please don´t post your solutions with requirement "shader knowledge", I know that this is working, but Hydrax comes with these functions itself, so why we don´t use them?
So, Fred or Comtois or who ever is responsible for the water (^^), could you expand the lib so we can use the water better?
Greets,
Bananefreak