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New water functions

Posted: Sun Aug 04, 2013 11:10 am
by Bananenfreak
Heyho,

Topic in 3D-Programming for more informations: http://www.purebasic.fr/english/viewtop ... 36&t=55726

In my mind, the waterlib Needs to be expanded. PB uses Hydrax which nearly all of my requests (HeightAtPoint(), Waterdimensions(),...) includes. For me, PB water now is not to use, because the waterplane is too big, the water flows in one unknown direction and there can´t swim anything on the water because we don´t know the height of a specific Point.
Please don´t post your solutions with requirement "shader knowledge", I know that this is working, but Hydrax comes with these functions itself, so why we don´t use them?
So, Fred or Comtois or who ever is responsible for the water (^^), could you expand the lib so we can use the water better?

Greets,

Bananefreak

Re: New water functions

Posted: Tue Sep 10, 2013 9:37 am
by Bananenfreak
No one Needs this? What a pity...

Re: New water functions

Posted: Tue Sep 10, 2013 2:18 pm
by heartbone
I'm sure that this upgrade has a lower priority than the squashing bugs.
I do have plans to use the 3D water, in about a year I reckon.
I have not yet looked at the current implementation.
If by the time that I need to use the functionality
and I find the results not to my liking, and there is no update,
then I'd just have to adopt another solution.
Yours perhaps?

Re: New water functions

Posted: Tue Sep 10, 2013 4:23 pm
by Wladek
Old water suck.
Need new water - rock! :twisted:

Re: New water functions

Posted: Wed Sep 11, 2013 7:40 am
by Bananenfreak
@ heartbone:
The current implementation includes 3 functions.
1. CreateWater(#Camera, x, y, z, Transparenz, Flags)
2. WaterColor(#Camera, color)
3. Sun(x, y, z, Color)

Flags are for waterquality, foam, smooth,...

That´s all.
But, yes, you´re right. Determining bugs is more important than "new" water.
But I simply hoped for more compliance. "Yes, we Need this!" or something like that. Someone PMed me, but that´s all (except Wladek).
I thought there are more PBer who Need (or want) a right water...

Re: New water functions

Posted: Wed Sep 11, 2013 8:17 am
by Samuel
I'm guessing sometime in the future they will update the hydrax system. So that you could have more control over it.

I know it isn't very convenient using a shader, but for the time being you could try this.

http://www.forums.purebasic.com/english ... 36&t=51893

Re: New water functions

Posted: Wed Sep 11, 2013 9:33 am
by Bananenfreak
Idle wrote me, I answered him, that this water is really impressive, but there are things left like foam,...