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Posted: Sun Mar 23, 2003 8:17 am
by BackupUser
Restored from previous forum. Originally posted by Marcus.

detonator 41.09 :)
detonator 42.xx :)

@+
Marcus
http://perso.wanadoo.fr/marcus.zone

Posted: Sun Mar 23, 2003 4:44 pm
by BackupUser
Restored from previous forum. Originally posted by GPI.

What do you mean?

PII 333, 256MB, Asus TNT2Ultra 32MB, AWE Gold 64 4MB

Posted: Mon Mar 24, 2003 11:01 am
by BackupUser
Restored from previous forum. Originally posted by mindplay.

Yep, same thing happended to me, although not in all of my apps, but in many of them ... some of them don't run at all, some of them (the ones that use Sprite3D) flicker like hell :(

Posted: Fri Apr 18, 2003 1:32 pm
by BackupUser
Restored from previous forum. Originally posted by spangly.

If I add this code to my program just after a openscreen and createsprite, the framerate drops to about 1fps with the new detnator drivers (43.45) I've had to revert back to old drivers, which aren't affected at all.

StartDrawing(SpriteOutput(3))
mem=DrawingBuffer()
StopDrawing()


Athlon XP2100, 512mb, GF4 Ti4600, SB Audigy Platinum

Posted: Fri Apr 18, 2003 5:21 pm
by BackupUser
Restored from previous forum. Originally posted by Keph.

GeForce = :) ???