Applications, Games, Tools, User libs and useful stuff coded in PureBasic
Ypser
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Posts: 19 Joined: Wed Jun 18, 2003 9:13 am
Location: Germany
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by Ypser » Tue Jul 02, 2013 12:19 pm
Hello world,
some years ago i made a simple Sprite3D engine just for fun. Now i finally found some time to make a little demo game out of it (called "DesertRacer").
It is a simple rallye race game where you just try to drive a fast lap on a desert circuit.
Here are some screens:
(the menu in the download is in english)
And here's the download:
DesertRacer_eng.zip (2,9 MB)
Have fun and perhaps post your lap times!
My best lap is a 01:21.3 so far...
Edit: Compiled as x86.
Last edited by
Ypser on Tue Jul 02, 2013 8:05 pm, edited 2 times in total.
PB
PureBasic Expert
Posts: 7581 Joined: Fri Apr 25, 2003 5:24 pm
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by PB » Tue Jul 02, 2013 12:34 pm
Awesome example of what you can do with PureBasic!
Well done. I liked playing it.
I compile using 5.31 (x86) on Win 7 Ultimate (64-bit).
"PureBasic won't be object oriented, period" - Fred.
luis
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Posts: 3895 Joined: Wed Aug 31, 2005 11:09 pm
Location: Italy
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by luis » Tue Jul 02, 2013 1:04 pm
Really great.
Did you say "Sprite3D engine" because you build it around the Sprite3D lib ?
Did you make the skybox just using big PB sprites around the terrain area ?
"Have you tried turning it off and on again ?"
Ypser
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Posts: 19 Joined: Wed Jun 18, 2003 9:13 am
Location: Germany
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by Ypser » Tue Jul 02, 2013 1:09 pm
Yes it's all only transformed Sprite3D's.
The sky box is a large box (2x2 Sprites each side) which is moving with the cam and displayed independent of its distance to it.
The terrain is Sprite3Ds, too. Placed via the height map bmp. And then there are some trees and objects and dust billboards.
That's it.
New lap: 01:20.8
luis
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Posts: 3895 Joined: Wed Aug 31, 2005 11:09 pm
Location: Italy
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by luis » Tue Jul 02, 2013 5:21 pm
Very nice, congratulations.
I like the "view distance" setting too.
Well done !
"Have you tried turning it off and on again ?"
davido
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Posts: 1890 Joined: Fri Nov 09, 2012 11:04 pm
Location: Uttoxeter, UK
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by davido » Tue Jul 02, 2013 9:52 pm
Thank you very much. Enjoyed playing it!
DE AA EB
LuCiFeR[SD]
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Posts: 1033 Joined: Mon Sep 01, 2003 2:33 pm
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by LuCiFeR[SD] » Tue Jul 02, 2013 11:30 pm
Yeah, I had a lot of fun testing this earlier today
an excellent example of what PB is capable of in a good pair of hands. Nice job Ypser!
Unfortunately, I am nowhere near as fast as you with the laptimes hehehe and I am not going to embarrass myself further by saying what they were LMAO
BasicallyPure
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Posts: 539 Joined: Thu Mar 24, 2011 12:40 am
Location: Iowa, USA
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by BasicallyPure » Wed Jul 03, 2013 2:02 am
It is a lot of fun, it made me kind of dizzy though.
I was trying to get under 2:00 minutes but I didn't quite make it.
BP
BasicallyPure
Until you know everything you know nothing, all you have is what you believe.
dige
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by dige » Wed Jul 03, 2013 7:30 am
Wow! Cool game and very nice performance of Sprite3D
"Daddy, I'll run faster, then it is not so far..."
said
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by said » Wed Jul 03, 2013 11:10 pm
Really cool
Very nice work ... just the sprite of PureBasic
impressed
Zach
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by Zach » Mon Jul 15, 2013 11:25 pm
Interesting.. The handling is too loose for my taste, even for a Rally setup. Just too hard to stay on the track at a decent speed.
But glad to see someone making 3D games with Purebasic