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Posted: Wed Mar 19, 2003 7:48 am
by BackupUser
Restored from previous forum. Originally posted by darklordz.
There's already a Joystick Functions in PB ut why not use Direct Input Force feedback Funcs....
Posted: Wed Mar 19, 2003 4:59 pm
by BackupUser
Restored from previous forum. Originally posted by GPI.
And why there a only a support for one joystick?
I have writte a code, that examine all joysticks (but in the document of MSDN is no Force Feedback...)
PII 333, 256MB, Asus TNT2Ultra 32MB, AWE Gold 64 4MB
Posted: Fri Mar 21, 2003 10:39 am
by BackupUser
Restored from previous forum. Originally posted by darklordz.
There is MSDN Documentation on Force Feedback!
They also have C++ and VB Examples on how to use the direct x api calls to generate effects and sutch....
here's a link
C++
http://msdn.microsoft.com/library/en-us ... frame=true
VB
http://msdn.microsoft.com/library/en-us ... frame=true
Posted: Fri Mar 21, 2003 10:44 am
by BackupUser
Restored from previous forum. Originally posted by darklordz.
it would be easy to write force feedback functions but it's hard for me to code in C as im not so experienced. Ive downloaded the DX 9.1 SDK and ive seen samples and it's not that hard realy. Please implement FF in your proram...
Posted: Fri Mar 21, 2003 11:58 am
by BackupUser
Restored from previous forum. Originally posted by Berikco.
Danilo did an example once to use DX direct from Purebasic, maybe it can help you.
I can't find right now, maybe on the resource site....
Regards,
Berikco
http://www.benny.zeb.be/purebasic.htm