Does FlipBuffers block?
Posted: Thu May 30, 2013 1:17 pm
I can simply use a timer to simulate the draw fps, but the answer to this question could save me 30 seconds worth of effort.
http://www.purebasic.com
https://www.purebasic.fr/english/
I was checking to see how long the event loop is taking. It was 66ms and I wondered why. I set the frame rate to 15fps. I just used the timer to tick off when to render instead of using a frame limiter so my logic can run as fast as possible. Basically rendering should occur every 66ms and not the logic.flood wrote:FlipBuffers() blocks to wait for a vblank if vsync is enabled. I'm not sure what you're getting at here when it comes to your FPS counter.