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[5.11Final] Bone Stuff

Posted: Wed Apr 24, 2013 3:53 pm
by marc_256
Hi,

I just start to use Bones entity's.

- I have created a 'Mesh'.
- I made it a 'Entity' with a specific material.
- Now I need some bones in it.
- Than I can do movements with this mesh/entity.
So, how must/can I create a bone in an entity with a specific 3dStart and 3dEnd position of the bone.

Is there somewhere an example ?

Thanks,
Marc