CatchSound(), PlaySound() - Where is the live buffer?
Posted: Tue Apr 16, 2013 11:28 am
PB5.11 provides Get/SetSoundPosition() but it would be really handy if PB could also supply the position of the buffer being used for playing the sound, it would open the path to some neat real-time sound operations.
Does anyone know of a way of finding the live buffer position? It looks like the sound data provided by CatchSound(1,*Header) is copied elsewhere before playing.
RichardL
Does anyone know of a way of finding the live buffer position? It looks like the sound data provided by CatchSound(1,*Header) is copied elsewhere before playing.
RichardL