Help with displaying an hBitmap on a canvas
Posted: Fri Mar 01, 2013 2:23 am
Help, please, you Windows API gurus!
I'm using a video playback library that includes a callback event for each frame displayed, and I want to take that frame and display it in a second 'monitor' window which contains little more than a canvas gadget. The callback provides the frame as an hBitmap. How can I copy that image to my canvas gadget? Do I need to use something like BitBlt_?
I'm using a video playback library that includes a callback event for each frame displayed, and I want to take that frame and display it in a second 'monitor' window which contains little more than a canvas gadget. The callback provides the frame as an hBitmap. How can I copy that image to my canvas gadget? Do I need to use something like BitBlt_?