CreateMaterial() forces Texture?
Posted: Sun Feb 17, 2013 6:08 pm
If we can set a material colour with SetMaterialColor(), shouldn't that mean we can apply colour to an entity without applying a texture? If we can, then Texture should be optional in the CreateMaterial() function, else we are always forced to use a material script.....
Edit: Well, it seems that the system is happy to accept an empty or blank Texture........
Edit: Well, it seems that the system is happy to accept an empty or blank Texture........