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Colour fade transitions between two 3D scenes
Posted: Thu Feb 14, 2013 9:17 pm
by gavindi
Hi,
I'm prototyping a game at the moments and I have two 3D scenes. The first is the title screen and the second is the game scene. When the player presses starts, I would like to fade the scene to white or black (or any other colour for that matter) but I can't think of a way to do this other than to create an all-consuming fog.
Or maybe a giant translucent billboard that takes the whole screen and is transitions to opaque and back again when the scene underneath is ready.
I thought I'd ask for suggestions on what is the coolest, best looking approach to this.
Cheers,
G.
Re: Colour fade transitions between two 3D scenes
Posted: Thu Feb 14, 2013 10:24 pm
by Comtois
just added few lines in MaterialTranparent.pb example
Press space bar to start fading
Code: Select all
;
; ------------------------------------------------------------
;
; PureBasic - Material Transparent
;
; (c) 2012 - Fantaisie Software
;
; ------------------------------------------------------------
;
#CameraSpeed = 1
IncludeFile "Screen3DRequester.pb"
Define.f KeyX, KeyY, MouseX, MouseY, RollZ, Blend, Pas = 0.7
If InitEngine3D()
Add3DArchive("Data/Textures", #PB_3DArchive_FileSystem)
Add3DArchive("Data/Models", #PB_3DArchive_FileSystem)
Add3DArchive("Data/Packs/skybox.zip", #PB_3DArchive_Zip)
Add3DArchive("Data/Scripts", #PB_3DArchive_FileSystem)
Parse3DScripts()
InitSprite()
InitKeyboard()
InitMouse()
If Screen3DRequester()
CreatePlane(0, 500, 500, 10, 10, 1, 1)
CreateSphere(1, 5)
CreateTexture(0, 256, 256)
StartDrawing(TextureOutput(0))
DrawingMode(#PB_2DDrawing_AllChannels | #PB_2DDrawing_AlphaBlend)
Box(0, 0, 256, 256, RGBA(0, 0, 0, 255))
StopDrawing()
CreateMaterial(0, TextureID(0))
MaterialBlendingMode(0, #PB_Material_AlphaBlend)
CreateEntity(0, MeshID(0), MaterialID(0), 0, 0, 250)
RotateEntity(0, 90, 0, 0)
SkyBox("stevecube.jpg")
CreateCamera(0, 0, 0, 100, 100)
MoveCamera(0, 0, 8, 300, #PB_Absolute)
Repeat
Screen3DEvents()
ExamineKeyboard()
If KeyboardReleased(#PB_Key_Space)
BlendMode = 1
EndIf
If BlendMode
Blend + pas
EndIf
If blend >= 255
BlendMode = 0
blend = 255
EndIf
SetMaterialColor(0, #PB_Material_DiffuseColor, RGBA(255, 255, 255, Blend))
CameraLookAt(0, EntityX(0), EntityY(0), EntityZ(0))
RenderWorld()
FlipBuffers()
Until KeyboardPushed(#PB_Key_Escape) Or Quit = 1
EndIf
Else
MessageRequester("Error", "The 3D Engine can't be initialized",0)
EndIf
End
Re: Colour fade transitions between two 3D scenes
Posted: Fri Feb 15, 2013 1:05 am
by gavindi
Awesome suggestion Comtois, thanks. I do notice that no matter what, my Text3D stays in front of the plane. This happens even if I move the text back through the Z coord.
Re: Colour fade transitions between two 3D scenes
Posted: Fri Feb 15, 2013 6:53 am
by Comtois
add a line to fade your text
Code: Select all
Text3DColor(0, RGBA(255, 0, 0, 255-blend))