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CopySound3D(#Sound, #NewSound)

Posted: Wed Dec 19, 2012 6:42 pm
by PMV
As it is important to not load data from disc on runtime ...
Something like CopySound3D() would be good to preload
all sound-files with "loadfile" and then use them after
copying them. This is important as you normally doesn't
know how many objects are inside of your game-scene.
:)

But as i have seen, the possible sound-sources could be
limited (?) ... if so, to avoid problems it would be good
to know how many sounds can be loaded (something
like MaxSound3D()) ... and maybe, but not that important,
there should be a possibility to load sound-files into
memory without counting them to the current number of
sound-sources ... hope you understand what i mean. :)

MFG PMV