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OgreAssimpConverter frontend
Posted: Sun Dec 09, 2012 8:26 pm
by DK_PETER
Frontend to OgreAssimpConverter.exe.
Status: Freeware.
If conversion is a success, you can see the result immediately in the example window.
You can navigate around the converted model using "A,S,D,W" keys.
Change materials and skyboxes on the fly.
F1 - Release mouse
F2 - Turn camera towards model
The rest should be a walk in the park.
Filesize: 11.8 MB.
Get x64 windows here:
https://www.dropbox.com/s/01k7dn0egncdo ... nd_x64.rar and
for x86 windows here:
https://www.dropbox.com/s/0rxwfggl2bnr2 ... nd_x86.rar
Re: OgreAssimpConverter frontend
Posted: Sun Dec 09, 2012 9:03 pm
by idle
looks great, thanks for sharing.
Re: OgreAssimpConverter frontend
Posted: Mon Dec 10, 2012 9:50 am
by Kelebrindae
Very usefull indeed!
Thanks!

Re: OgreAssimpConverter frontend
Posted: Mon Dec 10, 2012 7:09 pm
by Thade
idle wrote:looks great, thanks for sharing.
Kelebrindae wrote:Very usefull indeed!
Thanks!

Hmmm ... have you both tried it out?
My download had an Engine3D.dll which is 12.920 KB big and the program crashed with a curious message window which looks more a virus than a message ...
Putting the original Engine3D.dll from PB 5.0 (2.456 KB in size) into the folder I was able to convert an .x file to ogre mesh and skeleton.
Anyway ... thanks for sharing DK_Peter
But check why there is such a dll
RGR
Re: OgreAssimpConverter frontend
Posted: Mon Dec 10, 2012 7:20 pm
by idle
No I hadn't tested it yet.

Re: OgreAssimpConverter frontend
Posted: Mon Dec 10, 2012 7:53 pm
by DK_PETER
Thade: My download had an Engine3D.dll which is 12.920 KB big and the program crashed with a curious message window which looks more a virus than a message ...
Putting the original Engine3D.dll from PB 5.0 (2.456 KB in size) into the folder I was able to convert an .x file to ogre mesh and skeleton.
Hi Thade.
Don't worry. I never distribute anything with virus or any other malware. Everything gets scanned with AVG and Norton before releasing anything.
The engine3D filesize: 12,6 MB is from the 64 bit PB version. I should have included both engine3D dlls with this release, but forgot to do so....
I'm in the process of adding som extra features and will add two seperate packages instead (32 bit and 64 bit) next time.
Concerning hang and crash....Did it happen with a large 3DS animated model? I got one 3DS model which makes my program hang. It seems like OgreAssimpconverter.exe never finishes the conversion. This makes the frontend hang. I'll try to fix the hanging for the next update.
(Will be finished soon).
Edit:
Alrighty then. I've made new versions available. (Added the appropriate Engine3D.dll to their respective executable.

I think I've fixed the 'hang and crash'. Please, let me know if you bump into oddities so I can fix it asap.
Best regards
Peter.
Re: OgreAssimpConverter frontend
Posted: Mon Dec 10, 2012 11:53 pm
by Thade
DK_PETER wrote:
Don't worry. I never distribute anything with virus or any other malware.
LOL - I know (and I use several stuff you provided) - And I didn't think that there was a virus - I just said: the message looked like one - because there was so many text - very unusual
DK_PETER wrote:Concerning hang and crash....Did it happen with a large 3DS animated model?
No it crashed within a second after the start and the big message telling that some dll stuff went wrong appeared. Half a book ... I did not read everything but looked into the folder ... wondered that the dll is so big ... then I replaced the dll and converted my typical test models. And I had a good result on screen, which I did not test in a game yet ...
RGR
Re: OgreAssimpConverter frontend
Posted: Tue Dec 11, 2012 8:27 am
by falsam
hi dk_peter and congratulations for this development. I've tested my dae and obj files. The conversion works fine but ...... small bug when i click the button Catch Mouse and i press the Esc key: program crash. nothing serious

Re: OgreAssimpConverter frontend
Posted: Tue Dec 11, 2012 9:47 am
by Kelebrindae
Thade wrote:Hmmm ... have you both tried it out?
Yes, I have. When I got the message saying "engine3d.dll is not a valid library", I assumed that it got corrupted somehow and replaced it with the one from the PB directory.
Dear sir, I find your insinuations insulting and I would challenge you to a duel for my honor. I choose the rapier. Your witnesses will meet mine to morrow in the morning.
Naw, just kidding...

Re: OgreAssimpConverter frontend
Posted: Tue Dec 11, 2012 10:56 am
by DK_PETER
falsam wrote:hi dk_peter and congratulations for this development. I've tested my dae and obj files. The conversion works fine but ...... small bug when i click the button Catch Mouse and i press the Esc key: program crash. nothing serious

Hey falsam.
Thanks for the 'thumbs up'.

Concerning the crash. I can't reproduce the crash. The escape key should quit the program immediately - nothing else. Anyway, I'll have a look and see if there's something I can do more efficiently/differently.
Thade wrote:No it crashed within a second after the start and the big message telling that some dll stuff went wrong appeared. Half a book ... I did not read everything but looked into the folder ... wondered that the dll is so big ... then I replaced the dll and converted my typical test models. And I had a good result on screen, which I did not test in a game yet ...
Phew..Good to know.
Best regards
Peter