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PureBasic 5.00 beta 4
Posted: Fri Oct 05, 2012 2:16 pm
by Fred
Hi there,
The 4rd beta of the forthcoming 5.00 version is available on your online account ! Here are the main changes:
Code: Select all
- Added: EntityFixedYawAxis()
- Added: option 'TextureCoordinateIndex' parameter to AddMaterialLayer()
- Added: optional 'Mode' parameter to MoveLight(), MoveEntity() and MoveNode() (either #PB_World, #PB_Parent or #PB_Local)
- doc is finished, useful to test the new commands
- more bug fixes
The 5.00 beta 2 announcement:
http://www.purebasic.fr/english/viewtop ... 14&t=51120
Don't hesitate to report if something looks wrong !
Have fun,
Re: PureBasic 5.00 beta 4
Posted: Fri Oct 05, 2012 2:37 pm
by Polo
Fred wrote:- Added: option 'TextureCoordinateIndex' parameter to AddMaterialLayer()
Thanks

Re: PureBasic 5.00 beta 4
Posted: Fri Oct 05, 2012 3:03 pm
by Zebuddi123
Thanks

Re: PureBasic 5.00 beta 4
Posted: Fri Oct 05, 2012 3:09 pm
by Guimauve
Great !

Re: PureBasic 5.00 beta 4
Posted: Fri Oct 05, 2012 3:16 pm
by ts-soft
Thanks

Re: PureBasic 5.00 beta 4
Posted: Fri Oct 05, 2012 4:03 pm
by einander
Thanks!

Re: PureBasic 5.00 beta 4
Posted: Fri Oct 05, 2012 4:27 pm
by Polo
Polo wrote:Fred wrote:- Added: option 'TextureCoordinateIndex' parameter to AddMaterialLayer()
Thanks

Works fine, thank you, just tested.
Any chance to have this option on CreateMaterial as well? So that the first material layer can also use a different tex coordinate set?

Re: PureBasic 5.00 beta 4
Posted: Fri Oct 05, 2012 5:45 pm
by akee
Wooooo! Thanks!

Re: PureBasic 5.00 beta 4
Posted: Sat Oct 06, 2012 3:36 am
by kenmo
Fantastique

Re: PureBasic 5.00 beta 4
Posted: Sat Oct 06, 2012 9:22 am
by Azul
Thanks
Re: PureBasic 5.00 beta 4
Posted: Sun Oct 07, 2012 11:34 am
by Thade
Thank you, Fred
Another
big step
(Please see my last post in Feature Request Move Local ... (MoveCamera Local without changing lookat?)
.
Re: PureBasic 5.00 beta 4
Posted: Sun Oct 07, 2012 9:06 pm
by buddymatkona
The new Beta seems be more responsive here than previous versions. I am talking about the time for Compile-Run-DisplayDebugOutput with a simple program running in the IDE. The time went from about 1 second to less than 0.5 sec.
PB64 ver. 5 Beta 4, Win7
Re: PureBasic 5.00 beta 4
Posted: Sun Oct 07, 2012 11:32 pm
by DoubleDutch
Thanks.

Re: PureBasic 5.00 beta 4
Posted: Mon Oct 08, 2012 4:05 pm
by Olby
Am so excited, thanks PB team!
Looking forward to starting game development with it, seems like now it has everything required to do proper 3D games.
What about
#PB_Shadow_TextureModulative mode? I've seen it in the Demos\Character example. Why don't you include it in the help file?
Re: PureBasic 5.00 beta 4
Posted: Fri Oct 12, 2012 1:05 pm
by Klonk
Looks really cool, especially with the new Form Designer
