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PureBasic 5.00 beta 4

Posted: Fri Oct 05, 2012 2:16 pm
by Fred
Hi there,

The 4rd beta of the forthcoming 5.00 version is available on your online account ! Here are the main changes:

Code: Select all

- Added: EntityFixedYawAxis()
- Added: option 'TextureCoordinateIndex' parameter to AddMaterialLayer()
- Added: optional 'Mode' parameter to MoveLight(), MoveEntity() and MoveNode() (either #PB_World, #PB_Parent or #PB_Local)
- doc is finished, useful to test the new commands
- more bug fixes
The 5.00 beta 2 announcement: http://www.purebasic.fr/english/viewtop ... 14&t=51120

Don't hesitate to report if something looks wrong !

Have fun,

Re: PureBasic 5.00 beta 4

Posted: Fri Oct 05, 2012 2:37 pm
by Polo
Fred wrote:- Added: option 'TextureCoordinateIndex' parameter to AddMaterialLayer()
Thanks :D

Re: PureBasic 5.00 beta 4

Posted: Fri Oct 05, 2012 3:03 pm
by Zebuddi123
Thanks :D

Re: PureBasic 5.00 beta 4

Posted: Fri Oct 05, 2012 3:09 pm
by Guimauve
Great ! :D

Re: PureBasic 5.00 beta 4

Posted: Fri Oct 05, 2012 3:16 pm
by ts-soft
Thanks :D

Re: PureBasic 5.00 beta 4

Posted: Fri Oct 05, 2012 4:03 pm
by einander
Thanks! :D

Re: PureBasic 5.00 beta 4

Posted: Fri Oct 05, 2012 4:27 pm
by Polo
Polo wrote:
Fred wrote:- Added: option 'TextureCoordinateIndex' parameter to AddMaterialLayer()
Thanks :D
Works fine, thank you, just tested.
Any chance to have this option on CreateMaterial as well? So that the first material layer can also use a different tex coordinate set? :oops:

Re: PureBasic 5.00 beta 4

Posted: Fri Oct 05, 2012 5:45 pm
by akee
Wooooo! Thanks! :)

Re: PureBasic 5.00 beta 4

Posted: Sat Oct 06, 2012 3:36 am
by kenmo
Fantastique :D

Re: PureBasic 5.00 beta 4

Posted: Sat Oct 06, 2012 9:22 am
by Azul
Thanks

Re: PureBasic 5.00 beta 4

Posted: Sun Oct 07, 2012 11:34 am
by Thade
Thank you, Fred

Another big step :D

(Please see my last post in Feature Request Move Local ... (MoveCamera Local without changing lookat?)

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Re: PureBasic 5.00 beta 4

Posted: Sun Oct 07, 2012 9:06 pm
by buddymatkona
The new Beta seems be more responsive here than previous versions. I am talking about the time for Compile-Run-DisplayDebugOutput with a simple program running in the IDE. The time went from about 1 second to less than 0.5 sec.

PB64 ver. 5 Beta 4, Win7

Re: PureBasic 5.00 beta 4

Posted: Sun Oct 07, 2012 11:32 pm
by DoubleDutch
Thanks. :)

Re: PureBasic 5.00 beta 4

Posted: Mon Oct 08, 2012 4:05 pm
by Olby
Am so excited, thanks PB team!

Looking forward to starting game development with it, seems like now it has everything required to do proper 3D games. :D

What about #PB_Shadow_TextureModulative mode? I've seen it in the Demos\Character example. Why don't you include it in the help file?

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#PB_Shadow_TextureModulative=5

Re: PureBasic 5.00 beta 4

Posted: Fri Oct 12, 2012 1:05 pm
by Klonk
Looks really cool, especially with the new Form Designer :D