Page 1 of 1

Load Mesh and Skeletons from memory?

Posted: Sun Sep 16, 2012 7:30 pm
by Poshu
The 3D archive system might be convenient in some cases but not here: I would like to load my mesh and it's animations from memory (catchmesh() or something like that; I guess I could build my model from the mesh manipulation functions (and it would take quite a long time T_T) but I can't find any way to create animation.
Is there any way to do that? Should I post it in the feature request forum?

Re: Load Mesh and Skeletons from memory?

Posted: Sun Sep 16, 2012 7:34 pm
by Polo
New commands seem to provide a way to manually create animations:
http://www.purebasic.fr/english/viewtop ... 14&t=51120

Re: Load Mesh and Skeletons from memory?

Posted: Sun Sep 16, 2012 7:46 pm
by Poshu
Oh, right, I forgot the help isn't complete right now. I'll have a look, though a catchmesh() would really be welcome :p

Edit: I juste checked, and it don't look like it would be enough to load animation from memory :cry:

Re: Load Mesh and Skeletons from memory?

Posted: Mon Sep 17, 2012 9:19 am
by J. Baker
+1 for CatchMesh(), CatchMaterial() and CatchSkeleton().