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Sound3D - MultiChannel, Frequency and Direction for Listener

Posted: Sun Sep 16, 2012 3:13 pm
by STARGĂ…TE
It would be nice if the following features are added:
  • Channel = PlaySound3D() with #PB_Sound3D_MultiChannel
  • SoundVolume3D() and StopSound3D() with channel parameter
  • add SoundFrequency3D() like SoundFrequency()
  • direction for SoundListenerLocate or SoundListenerDirection,
    so that the sound at the turn, comes from the right direction.
  • 5.1 Support

Re: Sound3D - MultiChannel, Frequency and Direction for List

Posted: Tue Feb 05, 2013 1:08 pm
by bobobo
push :)

Listenerdirection (and support for actual pb-Versions) seems
to be mandatory for a working 3d-sound , i think

Re: Sound3D - MultiChannel, Frequency and Direction for Listener

Posted: Sat May 17, 2025 5:53 pm
by miso
+1

Rotatelistener()
Catch3dsound() (generated sounds must be saved to disk and load them back at the moment)
#PB_Sound3D_MultiChannel (Some kind of instancing would be nice)

Re: Sound3D - MultiChannel, Frequency and Direction for Listener

Posted: Sat May 17, 2025 10:04 pm
by idle
don't know about 5.1 surround but miniaudio has spacialization, direction doppler and pan
viewtopic.php?t=83822

Re: Sound3D - MultiChannel, Frequency and Direction for Listener

Posted: Sat May 17, 2025 10:49 pm
by miso
Thank you Idle.

My post here more like an improvement suggestion, than a request. Sound3d is some kind of ogre feature, Don't know what changed with the upgrade.
(the old was very limited) I'm aware (and agree) if this won't take first place in any priority list.