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PB5.x bowling demo

Posted: Sun Sep 02, 2012 2:00 pm
by G-Rom
This is a simple bowling demo

move with arrow key
look around with the mouse
press & lock first button of mouse for aim and ajust force and ball effect
release mouse button for launch ball

==> Bowling démo

Image

Be advised :
for shadow volume , Prefer to use a lot of small entity for your scene , because ogre3d store vertices index for shadow volume inside a word , your mesh is limited by 65535 vertices.

Re: PB5.x bowling demo

Posted: Sun Sep 02, 2012 2:05 pm
by Polo
Works on Mac (though I haven't been able to shoot any ball when releasing the mouse button).
Good job!

Re: PB5.x bowling demo

Posted: Sun Sep 02, 2012 2:06 pm
by G-Rom
Possible bug with mousebutton() on mac ?

Re: PB5.x bowling demo

Posted: Sun Sep 02, 2012 2:12 pm
by STARGÅTE
nice demo :D

Re: PB5.x bowling demo

Posted: Sun Sep 02, 2012 2:16 pm
by Polo
G-Rom wrote:Possible bug with mousebutton() on mac ?
Probably:

Code: Select all

       Debug MouseButton(#PB_MouseButton_Left)
       Debug MouseButton(1)
Always return 0.

Re: PB5.x bowling demo

Posted: Sun Sep 02, 2012 3:22 pm
by jesperbrannmark
Super nice. I will start doing 3D stuff definitely.
BUT, I tried to compile (mac os) and I cant run the binary. (i tried putting a messagerequester at start and it shows that, but doesnt show the window that lets you select fullscreen/windowed etc)