2D physics example: Chipmunk chain with Chipmunk4PB

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IceSoft
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2D physics example: Chipmunk chain with Chipmunk4PB

Post by IceSoft »

Hello anyone who wants,
Please download and run the first finished example of the Chipmunk4PB wrapper: Chipmunk Chain with Chipmunk4PB.

Would be interested how much FPS rate (demo/release) reaches you.
Control:
Demo mode: On = Key '1' and Off = '0'.
An object can be handled with the left mouse button.

Screenshot:
Image
Download:
http://www.morty-productions.de/icesoft ... _Chain.zip (86.1 KB)
Belive! C++ version of Puzzle of Mystralia
Bug Planet
<Wrapper>4PB, PB<game>, =QONK=, PetriDish, Movie2Image, PictureManager,...
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AndyLy
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Re: 2D physics example: Chipmunk chain with Chipmunk4PB

Post by AndyLy »

Very large range of values. I ran a few times, got around the following data:
2000-3000
130-250
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