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[Implemented] unicode on 2k/xp

Posted: Mon Feb 10, 2003 2:06 am
by BackupUser
Restored from previous forum. Originally posted by alizta.

only if it is not too much pain to implement... should not be a top priority, but would still be nice.

---when all you have is a hammer, everything starts to look like a nail... ---

Posted: Mon Feb 10, 2003 3:55 am
by BackupUser
Restored from previous forum. Originally posted by MrVainSCL.

Hi alizta,
i dont like the unicode stuff... pure is to create small executeables... if you want save a string in unicode format, it need double size due fact of $00 between each char... So all internal string routines has been to changed and even if a sting is terminated with $00 for example... So i am not a friend of unicode stuff (its just my personal opinion).

Fred, if you want add this in future, please make it optional. I think before adding such things, it would make more sence to have resources and doubles for example!

greetz
MrVainSCL! aka Thorsten

PIII450, 256MB Ram, 80GB HD + 6,4 GB, RivaTNT, DirectX9.0, SB AWE64, Win2000 + all Updates...

Posted: Mon Feb 10, 2003 9:58 am
by BackupUser
Restored from previous forum. Originally posted by fred.

Unicode is needed for nice internationalized program, it's not a good point to say 'I don't like it'. It's a fact now, and all the Win32 API now support unicode. It take this in consideration, optional of course.

Fred - AlphaSND