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Window without Title
Posted: Sun Jul 15, 2012 5:23 pm
by J@ckWhiteIII
Hey,
I just wanted to ask if it's possible to open a window with no title (I want to use a borderless window aswell and open a windowed screen after that, so I practically only have a screen). As I said, the window is going to be borderless and with no title bar and a windowed screen = only a small screen.
If anyone knows how to do this..reply please

Re: Window without Title
Posted: Sun Jul 15, 2012 5:48 pm
by infratec
Read the help about OpenWindow()
Hint: look at the Flags
Re: Window without Title
Posted: Sun Jul 15, 2012 7:05 pm
by J@ckWhiteIII
I just saw I accidentally clicked on the wrong flag....I had #PB_Window3D_BorderLess...Thanks for the hint. Embarrassing mistake, though...
Re: Window without Title
Posted: Sun Jul 15, 2012 8:05 pm
by Kwai chang caine
Code: Select all
OpenWindow(0, 100, 200, 195, 260, "PureBasic Window", #PB_Window_BorderLess)
Repeat : Delay(1) :Until GetAsyncKeyState_(#VK_ESCAPE)
Escape for end

Re: Window without Title
Posted: Sun Jul 15, 2012 9:30 pm
by netmaestro
If you're on Windows, here is a version dressed out a bit to allow for the user to move the window around on the screen, close or minimize it and just generally have an expected level of control over it.
Code: Select all
InitSprite()
OpenWindow(0, 200, 200, 195, 260, "PureBasic Window", #PB_Window_BorderLess|#PB_Window_Invisible)
OpenWindowedScreen(WindowID(0),0,0,195,260,0,0,0)
CreatePopupMenu(0)
MenuItem(10, "Minimize")
MenuItem(9, "Close")
MenuItem(8, "Cancel")
ClearScreen(#Blue) ; Creating the window invisible to begin with
FlipBuffers() ; and then performing this step will prevent
HideWindow(0,0) ; an annoying flicker when the window opens
quit=0
Repeat
ev=WindowEvent()
Select ev
Case #WM_LBUTTONDOWN
SendMessage_(WindowID(0),#WM_NCLBUTTONDOWN,#HTCAPTION,0)
Case #WM_RBUTTONDOWN
DisplayPopupMenu(0, WindowID(0))
Case #PB_Event_Menu
Select EventMenu()
Case 10
SetWindowState(0, #PB_Window_Minimize)
Case 9
quit=1
EndSelect
EndSelect
ClearScreen(#Blue)
FlipBuffers()
Until quit