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Posted: Sun Feb 02, 2003 4:39 pm
by BackupUser
Restored from previous forum. Originally posted by Tomio.

The following code works well with filesizes up to 1.1MB, but 1.3 and more produces result=0.

AllocateMemory seems to work. I have win98 and 224MB Ram.

Does someone can explain this?

.....
.....
If ReadFile(vvfn, in$)
UseFile(vvfn)
olen = Lof()
If olen 0
If AllocateMemory(vvm1, olen, 0) And AllocateMemory(vvm2, olen+vvdoff+8, 0)
ReadData(UseMemory(vvm1), olen)
dlen = PackMemory(UseMemory(vvm1), UseMemory(vvm2), olen)
CloseFile(vvfn)
FreeMemory(vvm1): UseMemory(vvm2)
OpenFile(vvfn,out$)
If dlen
.....
.....

Thank you for help
../tomio

Posted: Sun Feb 02, 2003 6:50 pm
by BackupUser
Restored from previous forum. Originally posted by fred.

Result = 0 is may be due to the fact than you file can not be compressed. Can let me have access to one of this file which doesn't compress ?

Fred - AlphaSND

Posted: Sun Feb 02, 2003 8:34 pm
by BackupUser
Restored from previous forum. Originally posted by Tomio.
Originally posted by fred

Result = 0 is may be due to the fact than you file can not be compressed. Can let me have access to one of this file which doesn't compress ?

Fred - AlphaSND
I think you are right.
These are wav-files.
No problem to compress bmp-files of size up to 2.5MB at least.

If you still want one of these files, let me know. But probably it's no longer necessary.

Thank you for the hint.../tomio

Posted: Sun Feb 02, 2003 11:51 pm
by BackupUser
Restored from previous forum. Originally posted by MrVainSCL.

Hi Tomio,
just try to pack each of your files with ZIP for example... so you may see if it would be possible to pack it a lot nor not... If ZIP will reduce the size a lot, the PackLib should manage this too!?


greetz
MrVainSCL! aka Thorsten

PIII450, 256MB Ram, 80GB HD + 6,4 GB, RivaTNT, DirectX9.0, SB AWE64, Win2000 + all Updates...

Posted: Mon Feb 03, 2003 8:40 am
by BackupUser
Restored from previous forum. Originally posted by fred.

wav files are pretty hard to compress without having an on purpose algo..

Fred - AlphaSND

Posted: Mon Feb 03, 2003 1:43 pm
by BackupUser
Restored from previous forum. Originally posted by tranquil.

Possible your packed data is larger then the uncompressed due to the fact that wave is very hard to compress. Try to allocate more memory to the destination buffer, possible at works then!?

Mike

Tranquilizer/ Secretly!
http://www.secretly.de
Registred PureBasic User
System: Windows 2000 Server, 512 MB Ram, GeForce4200 TI 128 MB DDR, Hercules Theater 6.1 DTS Sound
System 2: Mobile Pentium 4 2.4GHz 512 MB DDR GeForce4 420-32, Windows XP Home

Posted: Mon Feb 03, 2003 2:06 pm
by BackupUser
Restored from previous forum. Originally posted by Pupil.
Originally posted by tranquil

Possible your packed data is larger then the uncompressed due to the fact that wave is very hard to compress. Try to allocate more memory to the destination buffer, possible at works then!?
I think the compression algo Fred is using stops the compression if the compressed data grow larger than the original data, that's the way i would have coded the algo anyway. It's no point using a compressed version that's bloated when the original version is smaler, unless you want to prevent someone to easily use your sound data.

Posted: Mon Feb 03, 2003 5:32 pm
by BackupUser
Restored from previous forum. Originally posted by Tomio.

The wav file has size 4690 KB.

zip can compress it and the result is 5% smaller.

I doubled the destination memory size, but PackMemory still ends with =0.

> unless you want to prevent someone to easily use your sound data.
That's it.

../tomio

Posted: Mon Feb 03, 2003 6:17 pm
by BackupUser
Restored from previous forum. Originally posted by Pupil.

> zip can compress it and the result is 5% smaller.
I have found that the PB compression algorithm more often than not produce worse results than winzip and winrar does. Audio data is generaly hard to compress much, if any at all, unless you use a compression method that has been developed for that particular purpose, then i guess you could make the audio data 5%-15% smaler(just guessing numbers now, don't hold me to it).

>> unless you want to prevent someone to easily use your sound data.
>That's it.
You could just scramble it with a small key using bitwise xor, that would prevent the not-so-persistent people to rip your stuff.

Posted: Mon Feb 03, 2003 7:35 pm
by BackupUser
Restored from previous forum. Originally posted by Franco.

I packed succesfully exe files with >15MB without problems (you have to wait a while...).
Originally posted by Pupil

I think the compression algo Fred is using stops the compression if the compressed data grow larger than the original data, that's the way i would have coded the algo anyway. It's no point using a compressed version that's bloated when the original version is smaler, unless you want to prevent someone to easily use your sound data.
Such an explanation would make sense why if you try to pack a zip file it's not working at all.
This Information should be in the help file!



Have a nice day...

Franco

Posted: Mon Feb 03, 2003 9:07 pm
by BackupUser
Restored from previous forum. Originally posted by PB.

> wave is very hard to compress

:) Using Winzip, I have 4 x wav files (all 8 bit, mono, 11khz) that are
all compressed by 78%. For example: One of them is a 661558-byte wav,
compressed into the zip archive into only 138822 bytes. I'd say that's
a GREAT compression ratio...

Posted: Mon Feb 03, 2003 9:33 pm
by BackupUser
Restored from previous forum. Originally posted by Pupil.
Originally posted by PB

> wave is very hard to compress

:) Using Winzip, I have 4 x wav files (all 8 bit, mono, 11khz) that are
all compressed by 78%. For example: One of them is a 661558-byte wav,
compressed into the zip archive into only 138822 bytes. I'd say that's
a GREAT compression ratio...
I think that if you up the bits and up the sample rate i think you get data that is similar to white noise, which is uncompressable(obviously it depend heavily on what you've sampled, if you've recorded 1 minute of silence you would get very god compression ratio).

Posted: Mon Feb 03, 2003 9:59 pm
by BackupUser
Restored from previous forum. Originally posted by El_Choni.

Wav files can be uncompressed or mp3 compressed, that's why you can get different results. If you try to compress a wav file that is, in fact, an mp3, you won't be able to compress it much further.

El_Choni

Posted: Tue Feb 04, 2003 3:23 am
by BackupUser
Restored from previous forum. Originally posted by TheBeck.

Sample rate has nothing to do with it. it's all about how repetitive the data is. If you compress a wav file that was recorded from a microphone then it will have noise in it witch is very hard to compress. If you compress a wav file that was generated by a computer synthesizer software or text to speech software then you will get a very good compression rate due to all the repetitive data. Try running your wave through background noise cancellation software and you may get better results.

Posted: Tue Feb 04, 2003 9:36 am
by BackupUser
Restored from previous forum. Originally posted by Tomio.

Hello all!

Don't forget my original question.
It was not a complaint about bad packing results but just to learn why result could be zero.

../tomio