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[Implemented] Make a serious implementation of Ogre 3D

Posted: Fri Mar 23, 2012 9:21 pm
by Psychophanta
Ogre seems to be a powerful engine, so please:
Make a serious implementation of Ogre 3D.

EDIT: changed title of request

Re: A serious 3D engine...

Posted: Fri Mar 23, 2012 10:22 pm
by xorc1zt
the purebasic implementation of ogre3d is crappy and nowhere from the complete engine

you can do great games with ogre3d like torchlight which has 83 on metacritic.

Re: A serious 3D engine...

Posted: Fri Mar 23, 2012 10:31 pm
by Psychophanta
xorc1zt wrote:the purebasic implementation of ogre3d is crappy and nowhere from the complete engine

you can do great games with ogre3d like torchlight which has 83 on metacritic.
Yes, i am not sure, perhaps Ogre is enough for serious stuff, bat anyway the fact is that with the current PB package we can do almost nothing, so please support my cause!

Re: A serious 3D engine...

Posted: Sat Mar 24, 2012 2:48 pm
by Kuron
Psychophanta wrote:..instead Ogre, which is only conceived to make very simple games.
Ogre3D is a commercial grade engine which has been used for games which have been on retail shelves across the country.

PB's implementation of Ogre3D is just that, an implementation of Ogre3D. If you want to do 3D in PB, it is no different than doing 3D in any other programming language -- pick out the 3D engine you want to use and use it.

Re: A serious 3D engine...

Posted: Sat Mar 24, 2012 10:35 pm
by Psychophanta
Kuron wrote:pick out the 3D engine you want to use and use it.
That is far to be a solution for the request, sorry!

Re: A serious 3D engine...

Posted: Sat Mar 24, 2012 10:42 pm
by Kuron
Psychophanta wrote:That is far to be a solution for the request, sorry!
My mistake, I thought you wanted a serious 3D engine...

Re: A serious 3D engine...

Posted: Sat Mar 24, 2012 11:09 pm
by Psychophanta
Kuron wrote:
Psychophanta wrote:That is far to be a solution for the request, sorry!
My mistake, I thought you wanted a serious 3D engine...
So, you really recognize Ogre is not a serious one, don't you do?

Re: A serious 3D engine...

Posted: Sat Mar 24, 2012 11:27 pm
by Tenaja
Here I thought he was being sarcastic...

Re: A serious 3D engine...

Posted: Sun Mar 25, 2012 12:05 am
by Kuron
Psychophanta wrote:So, you really recognize Ogre is not a serious one, don't you do?
Ogre3D is a very serious 3D engine! PB's implementation is not. :wink:

This is not a PB-specific issue. The 3D capabilities of most gaming languages and game creation products are usually next to useless and only useful for rudimentary games.

Re: A serious 3D engine...

Posted: Sun Mar 25, 2012 12:10 am
by Psychophanta
Okay Kuron thanks for your attention, but you made me sad because i need to do just puntual stuff in 3D, but i don't want to get into a big understanding of a 3D engine.
So the title of this request will be changed just now to "Make a serious implementation of Ogre 3D"!

Re: A serious 3D engine...

Posted: Sun Mar 25, 2012 12:31 am
by Kuron
Okay Kuron thanks for your attention, but you made me sad
I am just trying to get you to put the complaints where they belong: on PB's implementation, nor Ogre itself. Ogre has been used for several commercial 3D games that have been sold on retail shelves in stores like WalMart and Target, etc. It is a very capable engine. A couple of those commercial games even use Crazy Eddie's GUI for the game, just like PB has implemented.

Ogre 3D is just a graphics engine though, it is not a game engine. Fred has to implement it in a way that is easy to use for making games. Also, Ogre is an OOP engine and PB is a non-OOP language, it is not always easy to wrap everything in a non-oop interface. Being OOP is not an Ogre-specific issue as most decent 3D engines nowadays are going to be OOP.

If PB's implementation of Ogre isn't powerful enough for your needs, there are other 3D engines that can be used with PB.

Re: A serious 3D engine...

Posted: Mon Mar 26, 2012 6:31 pm
by USCode
Kuron wrote:... This is not a PB-specific issue. The 3D capabilities of most gaming languages and game creation products are usually next to useless and only useful for rudimentary games.
Given that, maybe Fred should bag 3D support in PB altogether so he can focus his limited valuable time on other areas ... ! :twisted:

Re: Make a serious implementation of Ogre 3D

Posted: Mon Mar 26, 2012 8:20 pm
by Env
Either that or employ someone to work primarily on the 3D engine side of PureBasic.

Re: Make a serious implementation of Ogre 3D

Posted: Tue Mar 27, 2012 5:35 am
by Tenaja
Given that there have been no full time PB developers for years, that seems highly unlikely.

At least, according to the blog, we will be getting a full time Fred back next month.

Re: Make a serious implementation of Ogre 3D

Posted: Tue Mar 27, 2012 7:21 pm
by PMV
But even when he has got a full working implementation ...
... how long will it be up to date? None. Because the
implementation is always behind the newest release.

The only solution is some one else to develop the 3D-part.
And it seems, that they have tried to get some people ...
Only what i have noticed:
At the beginning there where two of them, but one left
early and so the other one has worked on it until now.
But i haven't seen him in this forum for a longer time and
of course i can`t say, if he is still working at the 3D part or not.

But yes, it is to much for 2 persons to get the 3D-part
and heavy new features. Hopefully it will go on soon with
OGRE in PureBasic. :)

MFG PMV