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Posted: Wed Jan 29, 2003 4:54 pm
by BackupUser
Restored from previous forum. Originally posted by Zenturio.

I want a transformated 3D Sprite on a 2D Sprite but without to use the screen and flip the buffers. Can you help me?

cu

Zenturio

Posted: Wed Jan 29, 2003 5:10 pm
by BackupUser
Restored from previous forum. Originally posted by fred.

You can try GrabSprite() which is very fast. Render your 3D sprite on the screen then you GrabSprite()..

Fred - AlphaSND

Posted: Wed Jan 29, 2003 7:56 pm
by BackupUser
Restored from previous forum. Originally posted by Danilo.

Fred, i told you yesterday about this.
Zenturio cant use GrabSprite in the middle of his game.

Just make the UseBuffer(#Sprite) work with 3Dsprites... :)

cya,
...Danilo
(registered PureBasic user)