version 4.60 - Sprite3d commands
Posted: Fri Mar 02, 2012 9:00 pm
Hello ...
If running on Windows (XP) and I set my subsystem to OpenGL, does this also allow me to use the Sprite3d commands WITHOUT needing DirectX 9.0? I see inside the SubSystems/OpenGL/PureLibraries/ there are 4 things listed Palette, Screen, Sprite, Sprite3d ... Are these the libraries that are now used if OpenGL is selected? If so, that would tell me that the Sprite3d commands are now supported under OpenGL. I understand the manual says it needs DirectX but I'm not sure if the manual reflects changes made since version 4.60 added the OpenGL subsystem option. I would like to update my game so that those with Vista and Windows 7 wouldn't need to download and install DirectX 9.0 if possible ... Any help or guidance is appreciated!
If running on Windows (XP) and I set my subsystem to OpenGL, does this also allow me to use the Sprite3d commands WITHOUT needing DirectX 9.0? I see inside the SubSystems/OpenGL/PureLibraries/ there are 4 things listed Palette, Screen, Sprite, Sprite3d ... Are these the libraries that are now used if OpenGL is selected? If so, that would tell me that the Sprite3d commands are now supported under OpenGL. I understand the manual says it needs DirectX but I'm not sure if the manual reflects changes made since version 4.60 added the OpenGL subsystem option. I would like to update my game so that those with Vista and Windows 7 wouldn't need to download and install DirectX 9.0 if possible ... Any help or guidance is appreciated!