3D pendule.pb doesn't compile
Posted: Mon Nov 28, 2011 7:43 pm
Hello:
just beginning playing with 3D, I tried to run the 3D pendule.pb example, I didn't succeed:
if I choose "windowed", I get error at line 150 : RenderWorld() : Invalid memory access: (read error at address 0)
if i choose "fullscreen", i get error in called "Screen3DRequester.pb" at line 161:
Result = OpenScreen(ScreenWidth, ScreenHeight, ScreenDepth, "3D Demos", #PB_Screen_WaitSynchronization, RefreshRate)
message: the screen depth must be 4, 8, 16, 24 or 32
what's the problem??
thank you
just beginning playing with 3D, I tried to run the 3D pendule.pb example, I didn't succeed:
if I choose "windowed", I get error at line 150 : RenderWorld() : Invalid memory access: (read error at address 0)
if i choose "fullscreen", i get error in called "Screen3DRequester.pb" at line 161:
Result = OpenScreen(ScreenWidth, ScreenHeight, ScreenDepth, "3D Demos", #PB_Screen_WaitSynchronization, RefreshRate)
message: the screen depth must be 4, 8, 16, 24 or 32
what's the problem??
thank you