Is PB Viable for multiplayer games?
Posted: Sun Sep 18, 2011 1:35 pm
Recently, a long time online friend of mine who I met in a MUD a long time ago come up with the idea that we rewrite our favorite MUD after it's recent closing, but with a spin by adding some basic graphics to the client.
I thought about it for a moment and thought it would be pretty cool of a project but what language should we use for the server? Now I am only comfortable with a few languages(PB and C) so my first thought was PB for the simplicity but I can't help but think that PB may not be up for the task of handling such a strenuous task as an advanced multiplayer game server.
I've had a few experiences with PB's network library with several programs I've done in the past but never anything as advanced as this, so I would like to get some input from the more advanced users of this fine language.
What do you guys think the limit of PB's network library is?
Has anyone done anything similar to this in PureBasic? If so, is their work available to see?
I thought about it for a moment and thought it would be pretty cool of a project but what language should we use for the server? Now I am only comfortable with a few languages(PB and C) so my first thought was PB for the simplicity but I can't help but think that PB may not be up for the task of handling such a strenuous task as an advanced multiplayer game server.
I've had a few experiences with PB's network library with several programs I've done in the past but never anything as advanced as this, so I would like to get some input from the more advanced users of this fine language.
What do you guys think the limit of PB's network library is?
Has anyone done anything similar to this in PureBasic? If so, is their work available to see?