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Posted: Fri Jan 10, 2003 8:50 pm
by BackupUser
Restored from previous forum. Originally posted by Amiga5k.

I just found the official Midas site (they are called Housemarque Audio System now) and read the license agreement...Looks to me like we are not allowed to distribute Midas11.dll unless it is in it's complete distributable form, and only if the program being distributed with it is FREE (no shareware or commercial programs allowed).

Has anyone looked into this? Are their any COMPLETELY public domain .mod/mp3 libraries out there? Should Purebasic bite the bullet and incorporate their own music code into a near-future version of PB?

Later,
Russell

***Commodore 64 - Over one million cycles per second, 16 vibrant colors, 3 incredible audio channels and 38,911 Basic Bytes Free! Who could ask for anything more?***

Posted: Sat Jan 11, 2003 2:13 am
by BackupUser
Restored from previous forum. Originally posted by Hitman.

No, try to use MikWin or SDLMixer instead......

Well, everyone needs to do something for living.

Posted: Sat Jan 11, 2003 9:42 pm
by BackupUser
Restored from previous forum. Originally posted by Amiga5k.

I downloaded Bassmod and it looks very interesting. The pricing is reasonable, too (free for freeware, $100 for shareware usage).

I still say the best way to go is for someone to write an in-house .mod/.mp3 so there are NO licensing questions/payments to worry about. Anyone here willing and able? :)

Russell

***Commodore 64 - Over one million cycles per second, 16 vibrant colors, 3 incredible audio channels and 38,911 Basic Bytes Free! Who could ask for anything more?***

Posted: Sun Jan 12, 2003 12:12 am
by BackupUser
Restored from previous forum. Originally posted by Danilo.

You can also look at http://www.FMOD.org which is
also like BASS and has some nice features.
(also free for freeware and $100 for shareware)

A simple DLL-Import for FMOD and PB can be
downloaded from my webspace http://home.t-online.de/home/ExpressTrack/PureFMOD.zip atm.
Includes simple example to get you started.
(Project done by Froggerprogger and me)

For full FMOD documentation get the full
package from their website, but dont use
the DLL from this package because it uses
CDECL calling conventions for callbacks.

The right DLL is included in my .ZIP
(for my non-commercial mini-MOD-player)
or you can get it here: http://www.fmod.org/files/fmod_stdcall.zip
The FMOD developers said that future version
use STDCALL also for callbacks, but for now
you must use the separate DLL.

cya,
...Danilo
(registered PureBasic user)

Posted: Sun Jan 12, 2003 1:19 pm
by BackupUser
Restored from previous forum. Originally posted by Hitman.

MikMod is my #1 choice, coz LGPL is fine for DLL Based Scheme.
But.. MikMod is MOD_Based Format only, it doesn't play WAV/MP3... etc.

But actually there's real free MOD library called NPMOD, the reason it's free..
it's been continued for a while, and not working with SBPci for many reasons.

Well, everyone needs to do something for living.

Posted: Sun Jan 12, 2003 8:22 pm
by BackupUser
Restored from previous forum. Originally posted by Amiga5k.

Are there any gnu-licensed mod and/or wav/mp3 libraries out there that you know of? Then the code could be included as long as it adheres to the gnu license, right? They don't have to be the same program. That is, one gnu proggy could be mod-only and the other could be mod/wav only...

Hope Fred can sort this out somehow (NO license issues).

Russell

***Commodore 64 - Over one million cycles per second, 16 vibrant colors, 3 incredible audio channels and 38,911 Basic Bytes Free! Who could ask for anything more?***

Posted: Sun Jan 12, 2003 11:38 pm
by BackupUser
Restored from previous forum. Originally posted by TheBeck.

This should be all you need: http://www.vorbis.com/
It's free and it's the best.
Then the code could be included as long as it adheres to the gnu license, right?
No, you can't distribute software that plays MP3 unless you have a license from the patent holders. Even if you buy an MP3 playing DLL you still have to pay royalties to the MP3 patent holders.

Posted: Mon Jan 13, 2003 11:28 am
by BackupUser
Restored from previous forum. Originally posted by Hitman.

Oh, yes, always use OGG instead of MP3.

Well, everyone needs to do something for living.

Posted: Mon Jan 13, 2003 8:20 pm
by BackupUser
Restored from previous forum. Originally posted by Amiga5k.

That's perfect! Open source (someone please incorporate this into 3.6x or 3.7!) and comparable to mp3! Doesn't play .mods, though...so now I'm searching for a 100% no-strings-attached .mode player that is preferably free. BassMOD only plays .mods and I THINK it's free. I'll have to check it out. This is good news!

Thanks for the tip!
Russell

p.s. Luckily, there are quite a good number of converters out there that support the Ogg format.


***Commodore 64 - Over one million cycles per second, 16 vibrant colors, 3 incredible audio channels and 38,911 Basic Bytes Free! Who could ask for anything more?***

Posted: Mon Jan 13, 2003 9:40 pm
by BackupUser
Restored from previous forum. Originally posted by Amiga5k.

Good news: I found this site http://www.gisburne.com/gm/noginfo.php which offers Noggin (a Win32 .dll w/VB examples). It encodes and decodes Ogg files and is only $50 for unlimited use (except you can't include the full version with source code. If you don't give away the source to your program, then it's ok.)

I also downloaded the Ogg official source code from the official site and have it to look at (although it may be a little over my head!)

Take care,
Russell

***Commodore 64 - Over one million cycles per second, 16 vibrant colors, 3 incredible audio channels and 38,911 Basic Bytes Free! Who could ask for anything more?***