3D Animated Mesh
Posted: Tue Aug 30, 2011 7:22 am
Hi, can someone please explain what i am doing wrong.
I have a blend file for blender 3D, a animated mesh, using a skeleton, just some example file i found online.
Then i use blender 2.5, load the file, animate a bit and then i export it to a ogre mesh and skeleton XML file.
WIth the OGRE exporter for 2.5.
Then i use the ogremeshtools->ogremeshconverter to convert this into a binary mesh and skeleton file.
I copy the mesh and skeleton to the Data directory and i load in a PB Mesh example program to display the mesh.
Every time i do this, with any animated object, i get a very strange result in PB.
And another question, how do i get more/different animations into one mesh object, just like some PB example meshes?
Used files: http://home.kpn.nl/taga17qi/walkcycle.zip **Please change the texture picture name in the example or disable it.
I have a blend file for blender 3D, a animated mesh, using a skeleton, just some example file i found online.
Then i use blender 2.5, load the file, animate a bit and then i export it to a ogre mesh and skeleton XML file.
WIth the OGRE exporter for 2.5.
Then i use the ogremeshtools->ogremeshconverter to convert this into a binary mesh and skeleton file.
I copy the mesh and skeleton to the Data directory and i load in a PB Mesh example program to display the mesh.
Every time i do this, with any animated object, i get a very strange result in PB.
And another question, how do i get more/different animations into one mesh object, just like some PB example meshes?
Used files: http://home.kpn.nl/taga17qi/walkcycle.zip **Please change the texture picture name in the example or disable it.