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Crillion - new Version

Posted: Sun Jul 10, 2011 6:49 pm
by GPI
I have updated my Crillion-Version.

Image
http://game.gpihome.eu/crillion/

Registration is optional, but without you can't upload levels, high scores or download solutions. The e-mail field is complete optional and is only needed for recovering of your account.

V1.11.7.10
- PureBasic 4.6-compatible
- New Scenario Format
- Hiscores etc. are now stored in %ALLUSERSPROFILE%/gpihome.eu
- Settings are now stored in %APPDATA%/gpihome.eu/crillion
- Removed options 3D sprites and multi-task Friendly (the computer should now be good enough!)
- Better players explosion ;)
- Fixed FPS
- Removed Hitblock-compatibility
- Size of the levels increased to 29x14
- Added online component.
- Online-level list:
F1-F4 Change sorting
F5 Rescan.
- Own menu
- Restructuring program code
- Black Desktop Removed
- Open GL support
- Window size variable (not with OpenGL)
- Own sprite routines-Collisions

- Game
* New Pause Screen
* Locks are broken instand
* Bomb defused now no longer at the level cap
* F1 - Play the solution from one level (if it has already solved who)
* New control with left / right shift (press the ball moving) and Ctrl (move the the ball one step)
* S is the speedup button
* If the ball is locked up by the movable blocks or from the doors, it explodes
* Enemys can not be captured in floppy disks anymore.

- Editor
* New menu structure
* Test will now start with 9 lives
* Ctrl + left click - to take item under cursor
* Almost the entire keyboard is covered by stone selection / Color
* Mouse Wheel (optional CTRL +) can also be used.
* Editor now works with the entire scenario rather than with individual levels
* Organization - new menu structure, support the mouse wheel
* Scenario can be uploaded (it must be created at least 5 levels

Re: Crillion - new Version

Posted: Sun Jul 10, 2011 9:41 pm
by Comtois
Nice to see you again :)

I liked this game, I will test the new version. Thank you.

Re: Crillion - new Version

Posted: Mon Jul 11, 2011 3:09 pm
by Fred
Welcome back ! :)

Re: Crillion - new Version

Posted: Mon Jul 11, 2011 4:24 pm
by USCode
Fred wrote:Welcome back ! :)
Welcome back to you too Fred! :)

Re: Crillion - new Version

Posted: Mon Jul 11, 2011 4:45 pm
by Fred
I'm just taking a quick look, don't worry ;)

Re: Crillion - new Version

Posted: Mon Jul 11, 2011 5:11 pm
by USCode
Fred wrote:I'm just taking a quick look, don't worry ;)
:(

Re: Crillion - new Version

Posted: Thu Jul 14, 2011 5:56 pm
by GPI
Thanks, but nobody played my game? :(

btw. new homepage: http://game.gpihome.eu/wordpress

Re: Crillion - new Version

Posted: Thu Jul 14, 2011 6:28 pm
by DarkDragon
Its fun, but the custom levels are really difficult and I miss a fullscreen function.

Re: Crillion - new Version

Posted: Thu Jul 14, 2011 6:31 pm
by GPI
The Window should be resizeable (ok, not the open-GL-Version).

But i can try to add a maximized Windowed mode.

Re: Crillion - new Version

Posted: Thu Jul 14, 2011 6:40 pm
by DarkDragon
GPI wrote:The Window should be resizeable (ok, not the open-GL-Version).

But i can try to add a maximized Windowed mode.
Well, its okay, but if you change the zoom when the window is maximized the window gets resized and is not maximized anymore but windows 7 still thinks it is maximized and shows the reset window size button next to the close button instead of the maximize button.

Euh what a sentence.

Re: Crillion - new Version

Posted: Thu Jul 14, 2011 8:08 pm
by Tenaja
I played two levels. I thought it was well done, and kind of neat... but don't have time for games.

Re: Crillion - new Version

Posted: Fri Jul 15, 2011 4:39 pm
by Comtois
i have finished the 14 levels, now i will test level online.

Re: Crillion - new Version

Posted: Fri Jul 15, 2011 5:16 pm
by djes
It's a really nice concept, and technically it's great ! You'll need some nicer GFX and music/SFX to make it more enjoyable, and maybe a simpler interface to start the game. Keep up the good work ! :)

Re: Crillion - new Version

Posted: Sat Jul 16, 2011 10:07 am
by GPI
Thats my problem - i'm not a graphic artist or musician.

A dynamic music would be nice. When the player destroy a block, the drums of the music should get louder - but i can't compose music....

Re: Crillion - new Version

Posted: Sat Jul 23, 2011 1:20 pm
by GPI