MS3D - ogre mesh plugin

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BackupUser
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Post by BackupUser »

Restored from previous forum. Originally posted by waffle.

anyone know how to get the plugin to work?
the "compiled" file is ".bz2" what is that?

here is the link
http://prdownloads.sourceforge.net/ogre ... 2?download

installation instructions are somewhat lacking....
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Post by BackupUser »

Restored from previous forum. Originally posted by fred.

It's bzip2 format, you can use PowerArchiver to unzip it.

Fred - AlphaSND
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Post by BackupUser »

Restored from previous forum. Originally posted by crown.

I think you should get this file:
http://belnet.dl.sourceforge.net/source ... porter.zip
It contains files required to export OGRE .mesh files from the shareware modelling
tool http://www.milkshape3d.com/

(registered PureBasic user)
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Post by BackupUser »

Restored from previous forum. Originally posted by waffle.

thanks both, i'll try that .zip later i think.
thanks fred for the xmass pressent :)
haven't had time to play with yet though

i assume terrain functions will be comeing along real soon too.
maybe for valintines day?

happy new year
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Post by BackupUser »

Restored from previous forum. Originally posted by fred.

yes, all futures planned functions will come quickly:

- Terrain
- Particle
- Collision detection...

Fred - AlphaSND
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Post by BackupUser »

Restored from previous forum. Originally posted by Kale.

Very Nice Fred!

also regarding the Milkshape Ogre export plugin, i found that it only seemed to work with version 1.6.4, the newly released v1.6.5 always crashed for me when i exported. :cry:

--Kale

New to PureBasic and falling in Love! :)
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Post by BackupUser »

Restored from previous forum. Originally posted by dmoc.

I can export ok with the plugin in MS v1.6.5 but PB/OGRE won't load the .mesh model/s (it loads the robot ok). I still need to test some combinations but any hints would be useful. BTW I am triangulating the mesh and have already tried with/ without materials. More info to follow.
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Post by BackupUser »

Restored from previous forum. Originally posted by waffle.

fred, there is a problem with the MS3D exporter...

read this
http://ogre.sourceforge.net/phpBB2/view ... =milkshape

do you have any ideas on this?
I found sinbads idea of "re-compiling" my own exporter
a bit overwelming.

also, the zip does not have a version number, but i suspect its version 99d instead of 99e

ok, i installed version 99e and learned the following:
- OGRE will crash if objects are not textured
- this prbably has to do with MS maintaining ref to materials
at the time of export
- exporting static objects without skeletons is ok
- can only texture as .jpg only,not .bmp


where can i get powerarchiver?
http://www.powerarchiver.com/
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