More joystick commands...
Posted: Sun Jun 05, 2011 8:09 pm
As well as the button and X/Y axis, we also need:
Z axis
X rotation
y rotation
z rotation
'point of view hat' (used as the left 8-way digital pad on some joysticks)
Plus, shouldn't the axis (and rotation if implemented) commands give a more varied result. Why aren't they an analogue value?
Also, is force feeback control going to be available soon?
Z axis
X rotation
y rotation
z rotation
'point of view hat' (used as the left 8-way digital pad on some joysticks)
Plus, shouldn't the axis (and rotation if implemented) commands give a more varied result. Why aren't they an analogue value?
Also, is force feeback control going to be available soon?